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JasonMel's Comments

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Apocalypse

Play Apocalypse

Oct. 04, 2009

Rating: 0

Dude, if the description says it damages "enemies," and doesn't mention that it damages survivors, don't make it damage survivors too.

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 02, 2009

Rating: 0

I was in the "best" quality mode, if that matters.

Momentum Missile Mayhem 4

Play Momentum Missile Mayhem 4

Oct. 02, 2009

Rating: 0

In the middle of a mission, I paused, and entered the 8-screen help menu. I read all 8 screens, then tried to click the "close" button. Clicking that is only making the button blink rapidly. The help screen is not going away.

Crush the Castle Players Pack

Play Crush the Castle Players Pack

Sep. 23, 2009

Rating: 0

I challenge anyone to use the cluster of 3 superbombs to completely clear the screen of all building parts and royals with ONE HIT, on the Treehouse level in the Black Shores map.

Enigmata

Play Enigmata

Aug. 25, 2009

Rating: 0

It's an interesting sort of hybrid game, but I'm not at all comfortable with it being called an adventure game.

Kongai

Play Kongai

Aug. 22, 2009

Rating: 0

Cool game design, but poorly implemented multiplayer matching. Could also be vastly improved with some more interesting animations.

Multitask

Play Multitask

Aug. 17, 2009

Rating: 0

Game #2 always seems to be the killer for me. Interesting doohickey!

Kongai

Play Kongai

Aug. 14, 2009

Rating: 0

The mechanics of ranking and so on need to be explained better. Also, when I join a game, what am I joining exactly? Ranked? Unranked? If the personae are taken straight from Kongregate, why can't I look up the player? The internal mechanics are explained beautifully, but I'm in the dark about multiplayer.

Phage Wars 2

Play Phage Wars 2

Aug. 09, 2009

Rating: 0

Cool concept, but far too easy, like its predecessor. If this game is ever to be challenging, the AI has to be boosted by about a factor of 10. But there's a quite good space strategy game made from this concept, which I can't think of the name of right now.

Pandemic: American Swine

Play Pandemic: American Swine

Aug. 05, 2009

Rating: 0

I don't understand how you would be able to play this game if it were sped up. It's already really fast-paced as it is. I was racing around frantically to minimize the death rate.

How to Raise a Dragon

Play How to Raise a Dragon

Jul. 06, 2009

Rating: 0

huge problem with accidentally skipping cutscenes

Learn to Fly

Play Learn to Fly

Jun. 19, 2009

Rating: 0

The video someone posted works. The general principles: Altitude gives you hang time; speed gives you distance. Better gliders give you higher sustainable speed (higher "red zone"), which is crucial. Almost every flight should earn you 2 achievements -- either height/time, or speed/distance. Usually height/time is easier with poor equipment, so jump ahead to later stages to pick those up, then come back to mop up the speed/distance run in the earlier stage after buying upgrades. Again, to get distance, sustain as high a speed as you can, without gaining lots of altitude. But not so fast that your speed springs back toward zero when your rockets quit.

Factory Balls 2

Play Factory Balls 2

Jun. 07, 2009

Rating: 0

For those having trouble with level 23, as I did, it's important to notice that the white paint bucket is shorter than the black one. But the white bucket behaves differently depending on how advanced in the level you are; it's not totally consistent.

GemCraft chapter 0

Play GemCraft chapter 0

May. 24, 2009

Rating: 0

BUG: If you get a victory badge for winning 5 levels on sudden death, you get the XP award for the badge, but you don't get the 3X XP bonus. Also, in rare cases, combining an inventory gem with a tower gem directly results in loss of the inventory gem and a mana deduction, but the tower gem stays as before.

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