Er... looking glass : find objects that you can't see on the screen right now = move randomly hoping you'll get to what you need to find.
Not my cup of tea.
wtf !
When changing color of a zone, all zones may change their shapes and some of them regroup.
It's only "test, fail, rince and repeat" until you get the right sequence... or click on the walkthrough link to get the solution quicker. No thinking at all ! I don't call that a puzzle game !
1/10 sec to push arrow. That means you have to learn the sequence step by step, having to go all the way from the start every step.
Do you know what "gameplay" means ?
I know how to rate 1/5.
One single sloop can eat 3 fortresses for breakfast, as long as no other warship is there... This game is promising, but lack a little bit of difficulty... like not allowing move-shoot-move again. The way it currently is, light ships are OP versus static fortresses. I conquered the whole map in 11 turns with only starting ship models.
That said, it's technically well made and apart from some ships getting invisible once or twice, I didn't suffer any crashes or bugs.
Absolutely no means I can understand Deer Behavior.
I never broke any alliance while others break alliances every other turn.
Result : Deers like anyone but hate me.
That really breaks any game fun in any mission involving Deers.
Great game, plenty of different planet backgrounds. I wished different starship mods with the same price would have different settings, too... but choosing one cockpit rather than another for pure cosmetic tastes is very good, too !
A well deserved 5/5 !
I could pass on some pixel-hunting but even the walkthrough doesn't explain how not to get killed by the alligator. I REALLY believe I do the same as shown and I still get killed.
good graphics aren't enough to make a good game, think playability. 1/5
Hello Jeanmiwan, Thank you for your message and the 5/5. We appreciate! Very glad you enjoyed the game.