is that me, or the game throws away half my townsfolk, just the same level when comes enemies that have both incredible range and great power ?
Ever heard of such thing as "difficulty scaling" ?
Silly random clicking to open that trapdoor. Just using the key should be enough.
Also, the "rubik" puzzle was a good idea, but poorly implemented. I'm not talking about color-blindness but the fact that there's only ONE solution when the way the floating cube is displayed could lead to at least three different ones.
Like other people, I believe it's so close to submachine... reminds me of "la Compagnie des Glaces", a series of novels where every "episode" brings more questions to the intrigue and background, but the writer was so ignorant of how he would bring an end and answer all those questions that he preferred to have the main character killed, then starting all over with another one.
It seems that's the same with "submachine" not really ending, but we start again with "abandoned"
Just because of all this, I won't give a 5/5 to this game... decreased to 3/5, even if that could be worth more.
Din't give the max mark because of repetitiveness and unability to choose character placement before each battle.
But this game is really enjoyable anyway and well made.
Thumbs up !
How the hell can I manage to take pics of girafes ?
I am in Luanda. It seems I can't take pics from the sky, wheter my plane is empty or full of merchandise, and there's no one in any buildings to help me (I built up everything that can be here) !
Just can't figure how to destroy the central turret of the boss. I keep spamming shots at it, wether it's firing or not, but it seems plain indestructible. That prevents me to mark it 5/5.
Since it's far shorter than Freeway Fury 2, I'll even go down to 3/5.
It's a rather enjoyable game, but I'm back on playing Freeway Fury 2 that's better to my mind. (and it has tanks)
I don't mind the AI being agressive and programmed to be a survivor... but when it starts with more forces, a better position, more resources and units moving faster, I just call it munchkin. (or OP if you prefer). I can't see the point of designing such a level, and playing again and again only for beain slaughtered again and again... talking about level 36, I wouldn't make it so far if I was a bad player.
????? random clicking to find this datapad hidden in the wall ????? and what about gameplay and observation wandering the pointer all around a full blank zone is nonsense to me ("nonsense" is just to keep polite)
I found a brick that can get loose... first thought : take one of those meat hooks to try getting it loose...... I found a vent I believe I must open... first thought : trying to use the back end of the key as a screwdriver (I already did it IRL and it actually worked)...... God knows I really would love enjoying P&C games.
Great !
not 5 minutes into the game and I come to a dead-end and no possibility to turn back... so stuck in the game at the very beginning... doesn't deserve more than 1/5 to me.
Er... I changed controls to arrow keys... (what else ?) The very first level tells me "move with WASD", even if the arrows are now working... Not a serious problem, indeed.
Not a demo game, so difficulty increases too much... I enjoyed the demo far more than this, since I can't progress on the last 4 scenes. Call me a bad player if you want, I've been playing CW since the very beginning of the first one.
Q : "Does your crew have a long-running business of bedding production?" or "Does your crew have a long-running tradition of bedding production?"... A : "I'm sorry, but I don't understand your question."... it seems to me I'll have to look for a walkthrough if I really want to go through this game......