Lightbringer = two words put together that nobody on earth actually owns. However, folks who say that it has been 'stolen' (as if someone actually stands to lose from its heinously immoral use here) = retards.
Half of the comments on this game are totally hypocritical. Plus, I severely doubt that Hambone actually made the game... Some 'developers' seem to have enough trouble replying to comments; could you picture them making a game??
Anyways, I played this game a while ago and made some screenshots.
http://i100.photobucket.com/albums/m2/glob2/stuff/smilingcheery.jpg
http://i100.photobucket.com/albums/m2/glob2/stuff/happyman.jpg
http://i100.photobucket.com/albums/m2/glob2/stuff/howaboutyou.jpg
I got the card and badges on my first attempt, so I have no reason to bitch and whinge about problems which won't impede any half-decent player. I _still_ give this 5/5, it's a superb game.
I usually really don't like music games... Didn't like anything in the SCGMD series. But this is a nice take on the genre. It's actually badge-worthy, but _it does need API_.
"A unique take _on_..." This is a unique take on the genre. Anyway, it can be somewhat difficult to shoot enemies when they're close to the border. Perhaps you could fix that up?
Damnit, perhaps I'm just easily irritated, but some of the comments for this game make me ashamed to be human. You've made a good brain-picker Wackiedk, well done.
It's so unfortunate that some of the commentators can actually rate games here. Anyway, it's not bad but it does seem to drop the player right into the thick of things. As with all WASD + mouse games, having a laptop touchpad sucks.
You might want to note that Flash Element TD used graphics directly from Warcraft 3. After all, it was Starcraft and Warcraft which brought about tower defence.
It's better than "ok". It is quite tough though (I made it to the level with green circle hills), since sometimes you need to go through trial and error to get a level right, and that costs lives. I don't think it needs more time to complete each level; instead you could add a level selection screen (obviously players would have to unlock levels).
Anyway, 4/5 from me.
Well done, it's rather good. You might want to consider saving progress to the user's computer, since after pressing start for the second level I got that blank screen (which seems to occur for a few reasons) and had to refresh.
Reminds me of Soldat....