One of my biggest pet peeves with TD games is when the waves start without giving you time to assess the map and plan your tower placement. Why do they still do that?
When you level up, the bonus at the end of the game changes... sorry for beeing not perfect, this is my fisrt game and I am not a prfessional coder... but thanks for testing...
It could be good, but I shouldn't have to replay levels to get a lower score to get all the stars. Also, why does the shop not give any choice of where to spend my upgrades?
There's a lot I like about this game, but the missions feel badly designed. I need equipment I get much later to stand a chance of beating most of them, and it pushes me to just buy the missions off rather than completing them. It's not about difficulty, but when I try some of the race missions I simply don't have enough fuel to beat them.
The directs are either nonexistent or incomprehensible. The controls, such as they are, are extremely awkward. I'd give it 2/5 for the music but I don't care about the music that much. 1 star.
The most important upgrade is the one that lets you bounce higher off enemies. The enemies are farther spaced out the further you go, so it's necessary to progress.
Ok, so I have a mission the requires me to catch 3 fish with flies. I have no flies, and neither does the store. Is something broken or am I missing something?
The puzzles don't make any sense. Once I've already launched myself to the roof, why would I go back down and get the ladder only to get back up on the roof?
When you level up, the bonus at the end of the game changes... sorry for beeing not perfect, this is my fisrt game and I am not a prfessional coder... but thanks for testing...