Okay, it's not me... it IS Arcade. I just spent the last half-hour playing, and every time I thought "hey, I'm actually doing pretty good!"... then the game ends and says "yeah, your best is about 20% of bronze." I've been at it a while throughout my time playing AITG... so it really is just Arcade's requirements being insanely high. It's nice to know I can comfortably leave it to borg and just stop trying.
tunk, stuff like this usually happens during a series of conversions. In this case, I hit Megaliths and went up the line of "all" links because I usually convert Blueprints, Compendiums, Manuscripts, parchments in that order... but the addition of Megaliths, the lack of line differentiation and the fact that my resources screen SCROLLS (graphical UI, please) put the 'all" for Megs where Blueprints was... so I hit all Megs, then up the line. Undo won't undo multiple steps, so bam... tons of Megs I don't need and tons of mats I needed gone.
Welp, I now have 1.3m megaliths I didn't want because there's no way to differentiate at a glance which "all" is which. Maybe put shading behind the lines... bluish for the "compendium" line (parchments through blueprints), light and med grey for megaliths and kerosene, gradient shades of grey for plates through gears ("metals"), browns for wood, beams and scaffolds. Note that the same shades can be used for objects on different parts of the list... they're not next to each other, so there's less confusion. But this WOULD be a simple way to make at-a-glance upgrading easier. I have enough trouble keeping plates in stock as it is.
The attendance system needs to grant a day or two of leeway. I just missed a day because, after a while, that A just becomes part of the background of the game. Was I on yesterday? Yes... but since I never refreshed, my next medal will cost me. I can afford it, but detest being penalized for it. Such things encourage hacking one's game just to right such little design-flaw injustices.
@Vetramont like Bored5555 says, it's not PVP, it's the CPU stocked with a number of decks. The CPU is predictable and the decks are identifiable and easy to plan against. This is why you use a list of your own decks, so you have a counter for any deck you play against and the big issue is just luck of the draw. Under those circumstances, the HP difference is a LOT less of an issue. Just try thinking like a human.
Nothing like being +119 and four upgrade levels on all upgrades and still unable to finish a game of Pong. Arcade forgets AITG relies on the awfulness of Flash... if your reflexes are damaged, AITG pretty much says "screw you" on some things. Know what borg can't do for you? "Survivor" achievement.
The Kitty Compendium game! The endgame goal is producing Compendiums for one reason or another, because the kittens can go to other planets and crack them open for fuel, but they can't learn to internet to store and share information. Indeed, even kittens on other planets are still making paper out of animal furs to share their information!
Okay, Tuk, fair point about the Drawing Board. I appreciate the thought. I love AI:tG, if I get a chance to donate I will, just because I appreciate the work you do!
Well, I understand that not everyone has the opportunity to donate due to one reason or another, and that's perfectly alright :P Simply playing the game is supporting me already!
I am careful. However, the game has too much white space; most such games, I can tile two windows vertically (one game, one project) and have the entire game fit on the screen. With this game, I have to scroll left, right, up, down, I make the left frame text smaller so it fits without scrolling but then the left frame doesn't scroll but the right one does, which means I'll go to scroll a frame and scroll the browser instead... he could really clean this up and trim it down if he used a nice graphical UI instead of frames like it's the 1990s.
New feature added today! True, only about a dozen people on the planet can legitimately use it, but hey, the work has been done and the feature is there!
I understand what you're getting at there. The requirements might be a bit ridiculous, but I actually originally intended the Advanced Drawing Board to be available for donors only as a cool little "gift" (and no Basic Drawing Board at all), but I later changed my mind so I added a Basic Drawing Board so everyone can enjoy the feature with limited functionality, and even made the Advanced Drawing Board available for free to those dozen people on the planet. Of course, this is subject to change, and perhaps you may get your hands on the Advanced Drawing Board in the not-too-far future! At the very least, right now you can still use the Drawing Board with the limited 25 colors (which I plan to raise to 50, too, so you can draw more stuff), and if I decided to stick to the original plan you wouldn't even be able to draw at all :P
Ah the joy that comes for accidentally hitting Ships All when you intended to hit Parchment All. Especially when you needed the Starcharts for the obscenely-priced Geodesy.
You're in a room full of good M:tG players. Every time you beat four of them in a row, you have to play against a national champion with a killer control deck. That's level 10 FCG in a nutshell.
Today is a day when it becomes obvious yet again that Tukkun every 5-streak is too much Tukkun. Put him as increasing chance with higher streak, but that deck might be THE reason a lot of people just don't like FCG much even when they get far: L10 is almost guaranteed you can't keep 5 streak, let alone more.
Challenge 5... nope. Even at 1x speed, machine advantage is insane. The CPU casts cards when it's still supposed to be in cooldown. I'm glad some folks have half their lives to spend farming up the mats to do this, I do not. Time to Give us another decent adjustable medal that doesn't require the intense self-hate challenges require.
Well, I understand that not everyone has the opportunity to donate due to one reason or another, and that's perfectly alright :P Simply playing the game is supporting me already!