Friggen sweet game. As has been said, music is great, and not just for a flash game. Controls are nice and different, and work, and one of the best things is the quality of the difficulty ramping. Beautiful. 5/5
Having lag issues? Mute the sound, play your own music. I'm finding most of the issues with lag spikes and space-bar unresponsiveness are alleviated on mute.
This is a bad example of an 'art game'. There's a decent amount of art, but not a lot of game. Short, and I'd like to say it was good while it lasted, but, in the words of SteveMcQueenRat, "You just walk forward and jump over things."
The thing I don't like about this game is that you have to wait for it to be ready to accept a command. There are 'deadzones' constantly, while waiting for combos to happen and for your beam to reload where you can't, for example, select a power-up, or change to your stocked soldier. Given how repetitive the game is, this starts to grate pretty quickly. 2/5.
Nice original game. 5/5, but some suggestions: Scrolling is currently less than ideal, unless there's some means of scrolling I've overlooked. Screen-edge scrolling with the mouse would probably be best, or even just auto-centering on the player. Also, the whole thing's a bit too easy, and generally I suck at games like this, so I was really expecting it to be more brutal. Finally, and this could just be a more personal inclination, I feel like I would have liked it better had the player-character been a human-like figure. If you do another game in this vein, it'd be nice to see more to do with different colours, or something like paint that drips or flows.
Meh... seems kinda promising, but: You need explain more clearly that the game's not free to play after level 7. Not everyone looks at the instructions section for a game. Inventory's not a complete disaster, but I need to be able to instantly swap the selected item with an equipped item, without having to remove the existing equipped item first. I also couldn't find anywhere in the initial area who'd buy random things like excess mushrooms, and weapons (except until after some completely unknown event randomly triggered the blacksmith to be able to buy and sell... wtf?).
The trick to this game is to wait til the last few seconds, then start blasting. The birds never actually leave the screen, they keep bouncing back and forth, so you don't miss out on any ^_^
Tactic: Hold C, tap X as needed using -> to adjust your landing spot. Far too easy and boring because of this. Should be a limited amount of shield/speed available that recharges slowly while you're not using it.
Don't get me wrong, I like this game. Enough to give it a 5/5. But it's too long. The later levels serve no purpose other than being longer versions of the same stuff we already figured out. Other than that, brilliant concept, and quite well executed, very enjoyable to play up until a point.
Well done, great game. Changes I'd be keen to see in a sequel: Maze-type levels got a bit samey, could do with less of them in favour of the more open 'trick' levels.