When you try to change your name, that keyboard is all messed up. W and Z in eachother's place, like someone didn't look down at their physical keyboard. Also pressing the A key results in Q and visa versa but its fine if you click instead of type. Last time I mentioned this I got severe downvotes but I'm just trying to create awareness.
5/5 for original concept and level design. I want it noted that if I so much as suspected this game kept track of total death count I would have rated it 1/5 because of how much I hate games that like to feel smug about how many times you failed and then resort to tricks to inflate that number. And yes, I beat all the levels even the expert set.
This installment brought some interesting puzzle pieces, though the stages quickly devolve into tedious pixel hunts to hit a stupidly small area at stupidly precise timings to force you to visit their add-infested site for a walk through. Such potential squandered. 1/5
If you get tired of having to play the bit where you move the mouse one pixel to the side then reset the stage when you don't hit the exact sweet spot, hitting R too fast freezes the game. Fun.
I use noscript because you have to these days. I keep giving permissions again and again, and I've seen adds like 10 times but the game refuses to actually load. This isn't cool at all, and I wish Kong would be reasonable here.
As someone who has issues with using Unity (specifically that I don't like disabling no-script as that's how you get all kind of digital herpes) I wonder why this couldn't have been done on flash or the usual suspects. Its not like there's a complex graphics engine or anything like that.
If I could change one thing it would be to invert the orange switch at the end of stage 13, such that it is passable when button is pressed and blocked when not pressed.
The 'zombie' tag seems a little off. Really the zombies are the spiders from the first game but now they can jump. On a related note, spiders are known to jump and zombies are traditionally known to not be able to jump.
I want to know if bonus 3 is doable without brute force. Or at least without saving progress, making a guess, watching a chain reaction unfold, and see what leads to a contradiction several steps down the way. If it can be done with pure reason, I would like to know how that would look step by step.
Game does not load. At all. Load bar no progress ever. This could be because I like noscript because I'm tired of spyware and adware. I will never 'allow all' on a page but if I knew which scripts were from your game things might be different.
When trying to figure out a puzzle including water duplicators, it pays to count up the amount of initial fluid and the total for the containers. So if you have 15 initial fluid and 18 worth of containers, you may want to put 3 liquid down a doubler.
Enemy names should be Reckless -> Infuriating, Cautious -> Easy, Realist -> Hard. If you hate losing to bullshit luck, don't play Reckless. That dude cheats or something. The game is much better when you play against Cautious.
It's just Unity3D WebGL script. If you want to play any HTML5 game you must allow this scripts! :)