Why did I give my e-mail address to you, to try to get some sort of 'secret' ending? If I find myself flooded with spam in the next few days I'm giving this game 1/5 stars.
It's optional my friend. You can complete the game without it, there is no score bonus for it :D. If you changed your mind, tell me your address (in a private message), i immediately remove you from the addresses of people interested. Don't worry, you will not be flooded or things like that, i hate spammers. I understand your concerns, and i assure you that i would never spam people or things like that! You will not need to put 1/5 stars, i promise. ;D
Somehow the only stage I feel like being super competitive about is stage 8. I'm down to 6:32. Pro tip, you can build things on the other side of the room with the square creeper pattern; it doesn't move unless you push it.
I never saw the end to this particular storyline, but I liked how after inventing a potion of strength I was robbed by an inexplicably strong criminal. I like how your decisions can have delayed impact like 3 days later.
This is the least interesting puzzle game I've ever played. The computer is doing all the action. All you can do is go "Lets try every possible move from this starting position. Nope, literally impossible. Next starting position. Stage 21 is profoundly un-fun.
For anyone needing a hint on stage 15, the least spoiler one I can give is to to say the rebound you get from hitting the totem is a one-time deal and to make the most of it.
Sorcerer puts orcs into chests, presumably all throughout this dungeon, and the orc lets out dwarves and a wizard with a knight down the road. I'll be honest, this story isn't crystal clear to me yet.
@galmacky I looked over that article and it shows the opposite. Suppose you rank your elements as just 3 numbers each 1-3. So one element can be 1-1-1, then 1-1-2, etc. Lets say you have 8 elements that represent every combination of 1 and 2. You don't have a match yet. But whatever the 9th element is must have a 3 in it somwehre. And it makes a match. Replace all 3's in your element with 1 and that's the second element. Replace the 3's with 2 for your second. Match had.
Any other attempt to make in impossible set is fundamentally isomorphic to the situation described above. You literally can not get stuck in this version, though in higher dimensions it becomes possible. If there are N different characteristics, with 3 characteristics each, you need 2^n +1 objects to guarantee a set.
So, if this game, One Trick Mage, and Sleepy Knight are all happening in the same dungeon... who is putting so many people in chests and why?
I expect a future installment where we are putting people into chests, or and another where we have to move them into dangerous areas.
Stage 14
Axe wall to your right, jump up (to the left avoid spikes), put axe into that wall.
Bounce right, moving axe to totem, fall down shoot with ghost.
Go to the right, repeat the same situation as before with that wall. Put axe in totem, and fall to the right.
Retieve axe when you, the totem, and the bat are in a straight line.
Now that the bat is dead, do as before with the wall to your right. This time when you put your axe in the totem, fall to the left of the fire. Walk to chest.
Its not hackers @Balbanes. For a while one page could be picked up multiple times. I'm at I think 35 and I didn't do it on purpose. The bug has since been fixed though.
I've beaten everything else. Just give me a way to buy all the things on the right-hand side. Even cost reduced they cost 10^9 and up orange coins when you cap at 10^7 ish orange per second. No amount of prestige points accelerates you past that.
The relative amount of white dye you need on the last few stages is kind of stupid, especially when the later dyes can't do a conversion downward, so to speak. I currently have zero percent white and 100% everything else on the last painting.
The endgame is disappointing, because your coin/second can never be above 1 orange. This makes buying exponentially more expensive upgrades impossible.
Why not have the 'endgame' be about redoing the gallery with larger numbers? That way you could actually buy every upgrade with your continuously growing cash stacks. Or let us keep the extra income every time we beat the last painting, either way man let me get some competitionist upgrade spams on.
Hi Kenaron. It should regain focus on starting a level