I saw that on level 27 I had 3 pages out of 2. I replayed it and now have 4.. out of 2. I think spamming sage 27 is how people have impossible leaderboard scores for pages.
End fight needs (1) skip all dialogue (2) to not kill you if you are in air when dialogue starts (3) do something about the horrendous control delays, I go up to a whole second with zero response from controls and considering the amount of jumping involved this means death every time this happens. (4) you can get teleported on the wrong side of the saws to the left of the screen.
To clarify my problem, there are many puzzles that are about inputting a chain of buttons, and if you get off-sync you just go nowhere forever. There needs to be a built in level or input reset.
I spent a lot of time trying to dig into the rabbit den, and I wish there was a stronger indication that was the wrong way to go. I thought maybe if I sleep on top of the hole then maybe something would happen, like morning would happen and the bunny would be warm because of me.
A lot more levels than I expected for a 'demo'. Difficulty curve is... interesting. I guess having some truly easy levels dotted between harder ones keeps you on your toes.
1:05 on 3/31 is totally possible, you just move base and place I think it was 3 energy gatherers. Click off the green dot on the city until you have everything built. Now the 2:08 without base moving I'm not sure is possible.
I feel like this game would be better if each stage was somehow checked to see if the stage could be completed by just moving the base and building energy collectors. These 1:05 stages just don't do anything for me.
I like to make a lot of water/ice, then somewhere at the edge make some plant and set it on fire. The plant spreads to all the water, turning it to plant. Ice melts as fire approaches, becoming water and in turn plant. In this way, plants let you burn ice. Science.
I'm glad the there was a fix for the glitched state I was in, but for a brief time I had beaten stage 50, which is pretty impressive for a game with 35 levels.
If you swap those white blocks their vertical sums won't match...