Honestly, it feels like these badges are medium and hard not because of the puzzles but because it's like pulling hair having to click through this cliched and trite dialogue and plot.
Tips for anyone who's having difficulty: I always go for Attack Speed first, then Damage. And when comparing two items, I usually try to see which is better by absolute value while still valuing Attack Speed over Damage. Just my personal opinion.
I cannot get the good ending because I had used the explosives on Sewer Awk's door so I cannot blow up the cell door at the end. I had also tried going back to the bakery and getting another one, but it will not let me, saying I had taken all that I had needed.
The only way to get the good ending at that point is to restart the game, as you already made the bad choice to use the dynamite on Awk's door instead of finding the combination
I'm surprised that the top 5 comments don't mention the music. Love the music. Very Spectre's "Writing's on the Wall." Great game + great music = magic!
If this isn't your cup of tea (or plate of tacos), then stop complaining and wait until tomorrow. We don't really need all these comments complaining about these games and BoTDs. We know you hate them. I do, too. So just don't play.
Heh, just when I was ready to keep on clicking...it ended. Perhaps allowing us to click through the dialogue would be nice.... Not having to always click exactly on the arrow.
I'd love a metal detector for those ore that hide behind trees, leaves, buildings, etc. Or maybe just a giant magnet, especially for the ore that flies off-screen.
I'd like a metal detector that shows me where all my ore exploded to. Sometimes, it likes to hide behind buildings :/. Or maybe even just a giant magnet. Especially for those off-map ores.
The only way to get the good ending at that point is to restart the game, as you already made the bad choice to use the dynamite on Awk's door instead of finding the combination