Also, check the way you handle multiple buffs. XP buffs stack with production buffs, but using a production buff when another one is running deletes the card and doesn't give the buff.
Progress speed needs a complete overhaul. Around level 50 of production buildings, progress slows to a crawl. XP progress slows to a crawl before level 25. Barracks/gold/tower progress is basically nonexistent without cards. I got to 18, mostly using cards. Cost ramp-up for upgrade buildings is insane. You've got a lot of interesting content in this game that nobody's ever going to see.
Good idea, enjoyed seeing the allegory of the cave stuff. Other than the minimap, the only thing I would really like is an end. Is there one? After 10 levels and 30 or so lore pieces, it was starting to get repetitive, but I see that somebody made it to 19!
As of now, there is no end point: you just go as far as you can until you die. But I am currently working on a "Terminus" of sorts. I'll keep you posted!
Update: Terminus added :)
It's essentially the same game as shopping cart hero, except that progression is very slow. I can barely get to 5/100 meters, and I'm only in the air for a split second. I'm making so little money per jump that it will take forever to afford meaningful upgrades (if there are any).
Actually you can progress a lot faster than in SCH; is just that the progression is planned around performing moves, not height and distance. Upgrades make a huge difference as you get more, since they increase the time exponentially, not arithmetically. I'll be playing with values until I found what players feel more satisfying, finding the perfect balance it's a bit tricky. Thanks for sharing.
This game is a pretty disappointing sequel to Band of Heroes. That game was good. This one is less polished, grindier, and needlessly complex in ways that aren't rewarding.
Pretty fun, although the headshot instakill makes it tough when an enemy headshots you with their first throw. You can dodge headshots to a limited degree, but it might be fun if you could knock their javelin away with yours to defend yourself.
Got hit next to an alcove containing a chest, was knocked back behind the chest and stuck permanently. Enemies that you can't kill are annoying. I can't see my health.
Text goes off the page. Major issue, though: There's no reason to upgrade your progress capacity after automating publishing. If you want to make it do something, maybe limit your money per second to your capacity. Right now I'm publishing once per second, getting over a thousand points per second, but my capacity is only 600.
Well, I discovered the ability to "bail out" the global economy, which allows progress to continue. Not sure how that's supposed to work, or why the global economy is losing 200b/s when I'm only making like 1b/s.
Lots of issues. Linear progression that stalls once you buy the last upgrade. Global economy is worthless. Research and space exploration are worthless. Space exploration can be bought multiple times even after acquired, with no effect. If the economy caps out (which it does prior to reaching 1 trillion, even after improving the economy the first time), you can't progress.
Lots of problems. Far too skewed towards clicking, and impossible to progress without an autoclicker. Even with one, progression crawls before 30. No reason to slog through, though, since you can just autoclick through the first boss, reset and repeat. The math is off, too - With achievements and active "Rubins" I should be getting 15% bonus and I'm getting about 1%.
Not commenting on the game as a whole because I haven't played long enough, but here's a BUG: I idled offline and there was an error. I refreshed like it said and it gave me idle progress for about 46 years.
Math is completely broken, and needs a ground-up rebuild. Per second figures don't mean anything. You claim that each level outputs more than it inputs, but that's not true. Massive bottleneckat the stove, where 60 levels at stage 8 basically do nothing.
hi, thanks for your comment. it does output more than it inputs, it's just that the one following it consumes the output as its input. I may have to work on the visual feedback to indicate that. what you may see as the fuel stove bottleneck is that the salesperson, wednesday, increases fuel production in proportion to her level.
Lots of problems. Missing text on home buttons, no explanation of upgrades. Way too many enemies per wave, and most are far too fast. Every now and then, though, all enemies disappear, and constant 100% hp/shield drops make this more of a grind than anything.
OK, I just realized that the "coal in stone" resource in tundra is wood. Why would I get low level resources like dirt and wood in the tundra? I purchased everything that used dirt and wood ages ago.
As of now, there is no end point: you just go as far as you can until you die. But I am currently working on a "Terminus" of sorts. I'll keep you posted! Update: Terminus added :)