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KidA1515's Comments

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Idle Tower of Sin

Play Idle Tower of Sin

Jun. 06, 2017

Rating: 2

Also, check the way you handle multiple buffs. XP buffs stack with production buffs, but using a production buff when another one is running deletes the card and doesn't give the buff.

Idle Tower of Sin

Play Idle Tower of Sin

Jun. 06, 2017

Rating: 19

Progress speed needs a complete overhaul. Around level 50 of production buildings, progress slows to a crawl. XP progress slows to a crawl before level 25. Barracks/gold/tower progress is basically nonexistent without cards. I got to 18, mostly using cards. Cost ramp-up for upgrade buildings is insane. You've got a lot of interesting content in this game that nobody's ever going to see.

Technosamurai of the Rising Moon

Play Technosamurai of the Rising Moon

May. 24, 2017

Rating: 2

Good so far other than the double scroll bar issue. A bug I noticed is that the hidden note doesn't actually unlock road scholar for Taro.

Shields up!

Play Shields up!

May. 22, 2017

Rating: 1

I know you intended the shields to be 8-directional, but even diagonal asteroids can be blocked by shields in the four main directions.

Idle MOSQUITO

Play Idle MOSQUITO

May. 15, 2017

Rating: 6

Interesting so far, probably need something else to do as far as progression. The ascension bonus seems to weak to be worth it.

Tower of Non

Play Tower of Non

May. 15, 2017

Rating: 2

Good idea, enjoyed seeing the allegory of the cave stuff. Other than the minimap, the only thing I would really like is an end. Is there one? After 10 levels and 30 or so lore pieces, it was starting to get repetitive, but I see that somebody made it to 19!

Developer response from Crovaxus17

As of now, there is no end point: you just go as far as you can until you die. But I am currently working on a "Terminus" of sorts. I'll keep you posted! Update: Terminus added :)

Warden

Play Warden

May. 10, 2017

Rating: 3

Interesting short game. I encountered a glitch in the third area where enemies wouldn't die, even after their health bars were gone.

Fast and Chairious BETA

Play Fast and Chairious BETA

May. 08, 2017

Rating: 2

It's essentially the same game as shopping cart hero, except that progression is very slow. I can barely get to 5/100 meters, and I'm only in the air for a split second. I'm making so little money per jump that it will take forever to afford meaningful upgrades (if there are any).

Developer response from HectorFV

Actually you can progress a lot faster than in SCH; is just that the progression is planned around performing moves, not height and distance. Upgrades make a huge difference as you get more, since they increase the time exponentially, not arithmetically. I'll be playing with values until I found what players feel more satisfying, finding the perfect balance it's a bit tricky. Thanks for sharing.

Road Of Heroes

Play Road Of Heroes

May. 05, 2017

Rating: 14

This game is a pretty disappointing sequel to Band of Heroes. That game was good. This one is less polished, grindier, and needlessly complex in ways that aren't rewarding.

Javelin Fighting

Play Javelin Fighting

Apr. 17, 2017

Rating: 10

Pretty fun, although the headshot instakill makes it tough when an enemy headshots you with their first throw. You can dodge headshots to a limited degree, but it might be fun if you could knock their javelin away with yours to defend yourself.

Super Smash Monsters

Play Super Smash Monsters

Mar. 27, 2017

Rating: 0

Got hit next to an alcove containing a chest, was knocked back behind the chest and stuck permanently. Enemies that you can't kill are annoying. I can't see my health.

Milky Tavern

Play Milky Tavern

Mar. 22, 2017

Rating: 2

Upgrades appear to persist through hard resets, but I don't know if they're calculated.

Writer Idle

Play Writer Idle

Mar. 13, 2017

Rating: -1

Text goes off the page. Major issue, though: There's no reason to upgrade your progress capacity after automating publishing. If you want to make it do something, maybe limit your money per second to your capacity. Right now I'm publishing once per second, getting over a thousand points per second, but my capacity is only 600.

Business Man Idle

Play Business Man Idle

Mar. 09, 2017

Rating: 1

Well, I discovered the ability to "bail out" the global economy, which allows progress to continue. Not sure how that's supposed to work, or why the global economy is losing 200b/s when I'm only making like 1b/s.

Developer response from 8326907deletedus

You make the world more unstable by raising the economy, just like irl :)

Business Man Idle

Play Business Man Idle

Mar. 09, 2017

Rating: 1

Lots of issues. Linear progression that stalls once you buy the last upgrade. Global economy is worthless. Research and space exploration are worthless. Space exploration can be bought multiple times even after acquired, with no effect. If the economy caps out (which it does prior to reaching 1 trillion, even after improving the economy the first time), you can't progress.

Developer response from 8326907deletedus

I have completed the game myself, I don't publish games that can't be completed, just saying :)

Kings and Heroes Idle

Play Kings and Heroes Idle

Mar. 06, 2017

Rating: 1

Lots of problems. Far too skewed towards clicking, and impossible to progress without an autoclicker. Even with one, progression crawls before 30. No reason to slog through, though, since you can just autoclick through the first boss, reset and repeat. The math is off, too - With achievements and active "Rubins" I should be getting 15% bonus and I'm getting about 1%.

Idle Mage Attack

Play Idle Mage Attack

Mar. 03, 2017

Rating: 0

Not commenting on the game as a whole because I haven't played long enough, but here's a BUG: I idled offline and there was an error. I refreshed like it said and it gave me idle progress for about 46 years.

Developer response from TopCog

Wowza! :-O Sorry about that, and thanks for the report!

Idle Popcorn

Play Idle Popcorn

Feb. 24, 2017

Rating: 1

Math is completely broken, and needs a ground-up rebuild. Per second figures don't mean anything. You claim that each level outputs more than it inputs, but that's not true. Massive bottleneckat the stove, where 60 levels at stage 8 basically do nothing.

Developer response from boboygames

hi, thanks for your comment. it does output more than it inputs, it's just that the one following it consumes the output as its input. I may have to work on the visual feedback to indicate that. what you may see as the fuel stove bottleneck is that the salesperson, wednesday, increases fuel production in proportion to her level.

Bug of War

Play Bug of War

Jan. 30, 2017

Rating: 2

Lots of problems. Missing text on home buttons, no explanation of upgrades. Way too many enemies per wave, and most are far too fast. Every now and then, though, all enemies disappear, and constant 100% hp/shield drops make this more of a grind than anything.

Developer response from dock669

It is in WIP, thanks for respond.

PickCrafter

Play PickCrafter

Jan. 25, 2017

Rating: 12

OK, I just realized that the "coal in stone" resource in tundra is wood. Why would I get low level resources like dirt and wood in the tundra? I purchased everything that used dirt and wood ages ago.

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