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KidA1515's Comments

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PickCrafter

Play PickCrafter

Jan. 25, 2017

Rating: 334

The ramp-up on the small chest cost is enormous, and the reward is low. Clicking is much better than idle, and autoclicker is required to progress at all. One of the resources in the tundra (coal in snow?) isn't even recorded.

Developer response from FiveampSoftware

Thanks for the feedback! We have made huge changes to the game in V3 and in particular we have completely revamped the Chest system. Please check out the new updates and let us know what you think!

Starback: Planet Destroyer

Play Starback: Planet Destroyer

Jan. 24, 2017

Rating: 12

It seems like your calculation for losing scientists creates an all or nothing result. So I either keep all of them or lose all of them. I don't think that was your intent. The chance of loss should be calculated for each scientist individually.

Developer response from CitizenDawn

Commander! Those stupid scientists again. I told them to be carefull and not to smoke inside the TNT-depot. This never was intended, of course. I'll take care about them. Sincerely Corporal Tutnix.

Secret Miner

Play Secret Miner

Jan. 23, 2017

Rating: 1

I also got the impression that prospector training had no effect, so I saved money and leveled it from 15 to 25 all at once. It made no difference whatsoever.

Developer response from asrachiael

I'm thinking in a way of tweaking it so is more significant.

Randomly Generated Labyrinth

Play Randomly Generated Labyrinth

Dec. 27, 2016

Rating: 2

Good idea, but a lot of bugs/lag/memory leaks. Created a couple levels that appeared to put the exit on my spawn point, which sent me straight to the next level. Started to spawn unhittable enemies after a while.

Pixel Cave

Play Pixel Cave

Dec. 27, 2016

Rating: 1

Nice idea. The wolves are too hard, though.

Your choice idle

Play Your choice idle

Dec. 20, 2016

Rating: 9

I've started to detect a strange trend around 300. It looks like the cheaper structures actually start to get more expensive, except for the hut, which is about half the price. This is strange in an incremental. Are you sure your growth algorithms are calculated correctly?

Neons Fired

Play Neons Fired

Dec. 14, 2016

Rating: 3

You don't need to use space as your fire key. On most keyboards, holding space disables the ability to press up and left at the same time. So that messes with your ability to control your ship. The alternative (WASD + space) is unwieldy for the player.

Developer response from PlazmaGames

This is actually an interesting thing that I wasn't aware of. Thanks for letting me know.

Town Quest

Play Town Quest

Dec. 08, 2016

Rating: 1

Numerous buttons don't work. Stats, Skills, Exit

Developer response from Brachiales

That's new. thanks for the info. I fix it. Edit: I can´t reproduce it. For me, they work just fine. Which browser are you using ? And since when does it happen ?

Brew My Beer 2

Play Brew My Beer 2

Nov. 22, 2016

Rating: 1

Oh wow, and the upgrades don't actually do anything either

Developer response from draft_games

Woops. Sorry about that. I'll fix this

Brew My Beer 2

Play Brew My Beer 2

Nov. 22, 2016

Rating: 12

Biggest balance issue is upgrade prices. They're way too expensive for what they produce

Endless Dungeon

Play Endless Dungeon

Nov. 22, 2016

Rating: 9

Mage, damage/armor/health. Amusingly enough, it's a juggernaut build that isn't reliant on RNG. Feels more like a knight. Or a JRPG final boss with massive damage and multiple health bars. Hint: armor is great. Armor takes reduced damage, and you take 0 health damage until the enemy's attack is greater than your armor value.

Shenzhen Solitaire

Play Shenzhen Solitaire

Nov. 07, 2016

Rating: 0

Instructions need to be more detailed. After struggling through for a few games, I figured it out. It's a fun game, but you need to help players with the learning curve.

Developer response from frozenfractal

Lame excuse: I mostly made it for existing Shenzhen I/O players, who would already know the rules. That's why I skimped on the instructions (they're better in the original). Glad you figured it out though!

Pixvaders

Play Pixvaders

Nov. 03, 2016

Rating: 1

When you get hit, you lose a bit of health and all your powerups. The problem with this is that difficulty is set pursuant to your level of powerups. This means that when you get hit, you have to grind your way back up to your previous level of difficulty. This takes forever, and since it's easy to dodge the bullets until the highest difficulty (which gives you health power ups) the game never ends. I had to kill myself to stop it.

OpusMagnum Idle

Play OpusMagnum Idle

Oct. 13, 2016

Rating: 13

Doesn't appear to be an end after defeating all castles. You need to change your barbarian algorithm. Outnumbering them appears to make no difference - in fact, I think I lose more soldiers if I have more. It's also dangerous to be able to buy yourself into a hole - buy too many soldiers, and you won't make enough food to be able to afford more food structures. I ended up killing all mine off at one point because of this.

Guild Quest - Beta

Play Guild Quest - Beta

Sep. 14, 2016

Rating: 3

The current state of the game appears to result in 90% of your guys sitting around on 12 and 14, while a trickle of wizards and dark knights try to solo 1-5 and die. Please eliminate the required exploration missions.

Smith & Smith

Play Smith & Smith

Sep. 14, 2016

Rating: 8

Buy nothing but daggers, scythes, swords, and maces. Everything else is inefficient. At 500/390/220/100, they're all about twice as efficient as a shield at 20, 5 times as efficient as a spear at 10, and over 10 times as efficient as anything on the right side at 1. The scaling on production times for better items needs to be brought down drastically to balance this game.

Shuttle Siege - Light Edition

Play Shuttle Siege - Light Edition

Aug. 11, 2016

Rating: 1

This game needs some balancing. First 45 levels are a cakewalk with no strategy or maze, just building and upgrading machine guns 4 at a time. Level 46 then obliterates you with no warning.

Developer response from Lasmelan

Wave 46 consists of more enemies than usual, but if you use proper mazes and mortars for area damage, you will have no problem with it.

Cupcake 2048

Play Cupcake 2048

Aug. 03, 2016

Rating: 2

Up and down still scroll the screen.

Candidate Clicker

Play Candidate Clicker

Aug. 03, 2016

Rating: -1

Most amusing thing about this game is how Clinton has 10 quintillion times as many votes as Trump.

Count The Sheep

Play Count The Sheep

Jul. 27, 2016

Rating: 1

The price curve on the clone factory is still bugged. At 50, buying 10 costs 1.7 quad, and at 50 surveillance (one step up) buying 10 only costs 232 T. The factory should be less expensive, not more.

Developer response from ErikGames

It's designed to be the bottleneck of the game. In the early game the last tech (Multiversal) is the most expensive, as it should be. But then, the price of the Factory rises quickly and eventually surpasses all others :)

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