Games Achievements My Kong Sign In

Kiritsukeru's Comments

Comment

Crystal Story II

Play Crystal Story II

Nov. 06, 2013

Rating: 0

you need to add markings on the enemies icons in the turn bar so you can tell which enemy is going to attack in the case of identical enemies- otherwise there's a chance that the player eats some damage for no reason other then apparent luck.

Nullator

Play Nullator

Nov. 03, 2013

Rating: -3

The problem with games like these WITHOUT upgrades is that unlike way back when- when there weren't THAT many video games to play- the main reason to play a game well was bragging rights- I did well on this game etc. but games are everywhere, and now a player needs an incentive beyond relatively pointless bragging rights to put effort into a game- generally the best way to do so- add upgrades- you play better? good! now you can play better even BETTER. Long story short- add upgrades.

Moo RPG

Play Moo RPG

Nov. 03, 2013

Rating: 26

I'm trying not to think of the implications of a cow purchasing more leather.

Road of the Dead 2

Play Road of the Dead 2

Nov. 02, 2013

Rating: 1

Also! you totally should've made an alternate ending for never repairing your radio. just should've made not stopping an option, completely different ending for never stopping.

Road of the Dead 2

Play Road of the Dead 2

Nov. 02, 2013

Rating: 3

I'm not going to lie- I think you should have change it so that if civilians in your jeep hear your conversation about the city getting nuked- you should straight up just make them refuse to leave the vehicle. "Oh city's getting nuked? churches are like fallout shelters right? right!"

10 More Bullets

Play 10 More Bullets

Nov. 02, 2013

Rating: 0

...Is there a limit to how many "bullets" can be on screen at once? if so that's kind of ridiculous, but shots just randomly disappear from time to time *mostly on special waves*

Mutilate-a-Doll 2

Play Mutilate-a-Doll 2

Nov. 01, 2013

Rating: 3

somehow this seems a bit clunkier to deal with then the previous incarnation, unless I'm somehow missing the ability to press a button WHILE holding something to accomplish something. seems like if I want to place something in a certain way or activate it at a certain angle, I have to drag, let go, hit the appropriate button, quickly click again, etc. where as previous it was just, drag, and then press a button to activate at cursor.

The Lumbering Dead

Play The Lumbering Dead

Nov. 01, 2013

Rating: 5

a number of suggestions- 1) a lot of the nouns in the game *zombie,grave,shotgun,gun, etc* for some reason are displayed oddly in a few places. as a bunch of nonsense symbols/letters. 2) remove the invincibility time frame from the graves from melee, but weaken melee efectiveness? otherwise it's kind of silly to hit only once for every two swings. 3) you can hit things higher then yourself *as long as the attack would actually visually hit* but not lower then yourself *even if the attack would visually hit* which is okay MOST the time except that slight 1 foot different between the ground and the house floor which doesn't make sense that you wouldn't hit the zombies. 4)increase amount of cash earned/reduce item costs- ALTERNATELY- increase level variety so the grind isn't all that well.. grindy. 5) either make it so that zombies can't be hit/die offscreen, or make it that if they do, the stuff they drops drops ON screen.

Dungeons of Kong

Play Dungeons of Kong

Oct. 30, 2013

Rating: 128

Amulet of Regeneration seems to interfere with what I ASSUME is the natural post-battle-death restore, and leaves your character at 1 health as opposed to some higher amount of health.

Developer response from nerdook

Good catch! Fixing it now. Thanks!

Dungeons of Kong

Play Dungeons of Kong

Oct. 30, 2013

Rating: 0

WELLP- I know what I'm playing for a while now.

Road of the Dead 2

Play Road of the Dead 2

Oct. 27, 2013

Rating: 2

are the mounted weapons unusable after reaching the chopper suddenly? I remember being able to use them on the newgrounds version so I'm a little on the confused side.

Developer response from Sickdeathfiend

uh no you can't use the hummers turrets on the helicopter. there was a bug in that older version that let you do it and its been fixed.

16

Play 16

Oct. 27, 2013

Rating: 16

there feels to be a minor lag on jumping occasionally that can range from barely noticeable to over half a second between pressing jump and actually jumping. This MAY be because however that for whatever reason you've made it so you can't just jump as soon as you land, which is all well and good, in a normal game where the character is not a basically featureless box *the face doesn't count in this case* and you can display such lag visibly so players go "oh, I can't jump right now, he's got post landing fatigue" or something.

Awesome Cars

Play Awesome Cars

Oct. 18, 2013

Rating: 0

this isn't even a GOOD rip-off of another currently existing game. I mean yeah some games end up being similar through virtue of just certain types of games working BEST that way but holy crap there is like no effort at all to disguise this. Issues 1) it seems like collecting a star reduces amount of nitro gained upon a successful landing? as if collecting a star resets your combo to nothing, but it LOOKS like stars give the same amount of nitro regardless of how much combo you've built so I doubt you made them to act as "landing" in mid-air *which is stupid anyway with their frequency* 2) fuel barrels do nothing worth mentioning. 3) upgrade descriptions aren't terribly clear as to what they do.

Royal Offense

Play Royal Offense

Oct. 17, 2013

Rating: -2

speed up option is NECESSARY for these types of game, otherwise it's just watch something crawl VERY SLOWLY across the landscape.

Pixvader

Play Pixvader

Sep. 27, 2013

Rating: 5

yeah you need to make it so that the missile targets enemies only, not bullets. I don't mind if they still end up HITTING bullets instead, but only by accident, not design. I don't want to see a missile turn around and go after a bullet that I clearly dodged.

Codelink v2

Play Codelink v2

Sep. 22, 2013

Rating: -1

I think you need to add a number of missions that REQUIRE the player pays attention beyond seeking a file and copying/deleting it. Back tracking someone ELSES hack for example? or having to actually write down some info for the sake of having to type it in, rather then again, progress bars. Further- add a money/exp value filter for the missions so that we can skip having to look through a dozen or so 1k or less missions.

Developer response from momoguru

there is alot of that actually, but i suspect you quit playing long before you were exposed to any 'tracking down', or using notepad to save passcodes, or writing your own batch files to automate 90% of what you have to do manually. It's a shame you missed the raid on the software shop, where 8 or so players worked together to hijack a server to gain access to a hidden merchant terminal. but hey, there is always some balloons to pop somewhere on this site :)

War War War

Play War War War

Sep. 18, 2013

Rating: 6

Who in the hell are these guys paying to upvote this piece of garbage? is it the same people getting paid to upvote theGames8 stuff? because it's about the same quality- I.E. an entire lack of it.

Zombo Buster

Play Zombo Buster

Sep. 14, 2013

Rating: 0

*sigh* glitch on the last stage, time stopped the last of the four bosses, killed it, boss word stays on screen and time stop electric effect sticks around, stuck with nothing on screen, no victory thing.

Codelink v2

Play Codelink v2

Sep. 08, 2013

Rating: 0

I mean it's neat and all, and I played the bejesus out of Uplink, but.. I dunno, it feels like doing anything and everything in the beginning is MIND bogglingly slow. I don't QUITE remember everything being that slow in Uplink *then again, I remember breaking that game by draining bank accounts pretty quickly... so who am I to say!.. I also remember that, at least in one version of it, there was at least one mission type that was just kind of impossible within a reasonable time frame, even at normal max everything*

Developer response from momoguru

i changed a few things to help players upgrade there system from the start. hopefully that will help with the crawling speed of a n00b system.

Moto Trial Fest 4

Play Moto Trial Fest 4

Sep. 04, 2013

Rating: -2

I don't know why I continue to play these games, they're pretty much bad all around, and all suffer from glass rider syndrome. Sure, in many circumstances a rider getting pinned by his bike between stuff would certainly hurt? but here? "oh something slightly nudged my back!* BLERGH* "Oh I barely hit something with the tip of my helmet *BLUGGH*" "OH GOD MY BUTT'S SLIGHTLY WET!! ALL IS LOST! ALL IS LOST! *releases self to clear inevitable watery embrace*"

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate