you need to add markings on the enemies icons in the turn bar so you can tell which enemy is going to attack in the case of identical enemies- otherwise there's a chance that the player eats some damage for no reason other then apparent luck.
The problem with games like these WITHOUT upgrades is that unlike way back when- when there weren't THAT many video games to play- the main reason to play a game well was bragging rights- I did well on this game etc. but games are everywhere, and now a player needs an incentive beyond relatively pointless bragging rights to put effort into a game- generally the best way to do so- add upgrades- you play better? good! now you can play better even BETTER. Long story short- add upgrades.
Also! you totally should've made an alternate ending for never repairing your radio. just should've made not stopping an option, completely different ending for never stopping.
I'm not going to lie- I think you should have change it so that if civilians in your jeep hear your conversation about the city getting nuked- you should straight up just make them refuse to leave the vehicle. "Oh city's getting nuked? churches are like fallout shelters right? right!"
...Is there a limit to how many "bullets" can be on screen at once? if so that's kind of ridiculous, but shots just randomly disappear from time to time *mostly on special waves*
somehow this seems a bit clunkier to deal with then the previous incarnation, unless I'm somehow missing the ability to press a button WHILE holding something to accomplish something. seems like if I want to place something in a certain way or activate it at a certain angle, I have to drag, let go, hit the appropriate button, quickly click again, etc. where as previous it was just, drag, and then press a button to activate at cursor.
a number of suggestions- 1) a lot of the nouns in the game *zombie,grave,shotgun,gun, etc* for some reason are displayed oddly in a few places. as a bunch of nonsense symbols/letters. 2) remove the invincibility time frame from the graves from melee, but weaken melee efectiveness? otherwise it's kind of silly to hit only once for every two swings. 3) you can hit things higher then yourself *as long as the attack would actually visually hit* but not lower then yourself *even if the attack would visually hit* which is okay MOST the time except that slight 1 foot different between the ground and the house floor which doesn't make sense that you wouldn't hit the zombies. 4)increase amount of cash earned/reduce item costs- ALTERNATELY- increase level variety so the grind isn't all that well.. grindy. 5) either make it so that zombies can't be hit/die offscreen, or make it that if they do, the stuff they drops drops ON screen.
Amulet of Regeneration seems to interfere with what I ASSUME is the natural post-battle-death restore, and leaves your character at 1 health as opposed to some higher amount of health.
are the mounted weapons unusable after reaching the chopper suddenly? I remember being able to use them on the newgrounds version so I'm a little on the confused side.
there feels to be a minor lag on jumping occasionally that can range from barely noticeable to over half a second between pressing jump and actually jumping.
This MAY be because however that for whatever reason you've made it so you can't just jump as soon as you land, which is all well and good, in a normal game where the character is not a basically featureless box *the face doesn't count in this case* and you can display such lag visibly so players go "oh, I can't jump right now, he's got post landing fatigue" or something.
this isn't even a GOOD rip-off of another currently existing game. I mean yeah some games end up being similar through virtue of just certain types of games working BEST that way but holy crap there is like no effort at all to disguise this. Issues 1) it seems like collecting a star reduces amount of nitro gained upon a successful landing? as if collecting a star resets your combo to nothing, but it LOOKS like stars give the same amount of nitro regardless of how much combo you've built so I doubt you made them to act as "landing" in mid-air *which is stupid anyway with their frequency* 2) fuel barrels do nothing worth mentioning. 3) upgrade descriptions aren't terribly clear as to what they do.
yeah you need to make it so that the missile targets enemies only, not bullets. I don't mind if they still end up HITTING bullets instead, but only by accident, not design. I don't want to see a missile turn around and go after a bullet that I clearly dodged.
I think you need to add a number of missions that REQUIRE the player pays attention beyond seeking a file and copying/deleting it. Back tracking someone ELSES hack for example? or having to actually write down some info for the sake of having to type it in, rather then again, progress bars.
Further- add a money/exp value filter for the missions so that we can skip having to look through a dozen or so 1k or less missions.
there is alot of that actually, but i suspect you quit playing long before you were exposed to any 'tracking down', or using notepad to save passcodes, or writing your own batch files to automate 90% of what you have to do manually. It's a shame you missed the raid on the software shop, where 8 or so players worked together to hijack a server to gain access to a hidden merchant terminal. but hey, there is always some balloons to pop somewhere on this site :)
Who in the hell are these guys paying to upvote this piece of garbage? is it the same people getting paid to upvote theGames8 stuff? because it's about the same quality- I.E. an entire lack of it.
*sigh* glitch on the last stage, time stopped the last of the four bosses, killed it, boss word stays on screen and time stop electric effect sticks around, stuck with nothing on screen, no victory thing.
I mean it's neat and all, and I played the bejesus out of Uplink, but.. I dunno, it feels like doing anything and everything in the beginning is MIND bogglingly slow. I don't QUITE remember everything being that slow in Uplink *then again, I remember breaking that game by draining bank accounts pretty quickly... so who am I to say!.. I also remember that, at least in one version of it, there was at least one mission type that was just kind of impossible within a reasonable time frame, even at normal max everything*
I don't know why I continue to play these games, they're pretty much bad all around, and all suffer from glass rider syndrome.
Sure, in many circumstances a rider getting pinned by his bike between stuff would certainly hurt? but here?
"oh something slightly nudged my back!* BLERGH* "Oh I barely hit something with the tip of my helmet *BLUGGH*" "OH GOD MY BUTT'S SLIGHTLY WET!! ALL IS LOST! ALL IS LOST! *releases self to clear inevitable watery embrace*"
Good catch! Fixing it now. Thanks!