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Kiritsukeru's Comments

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How Dare You

Play How Dare You

Mar. 22, 2014

Rating: 62

worm shooter power up doesn't stop stamina consumption, not sure if intentional or bug. Can fight various boss monsters when I run out of stamina if them showing up and running out of stamina coincide.

Developer response from Geovizz

Stamina fixed, also bosses appearing should works fine now

How Dare You

Play How Dare You

Mar. 21, 2014

Rating: 0

possibly also consider adding an upgrade that causes the character to more accurately follow the mouse.

How Dare You

Play How Dare You

Mar. 21, 2014

Rating: 0

also- perhaps consider adding the ability to drop faster then normal speed, to help comboing/dodging things you don't want.

How Dare You

Play How Dare You

Mar. 21, 2014

Rating: 1

it's sort of frustrating how getting power ups ruins your combo, especially since a high combo *especially early on* is worth QUITE ALOT to pull off, but whatever, get a powerup, travel a bit with no stamina loss. that's... sure.. why not.

The deal of the gods

Play The deal of the gods

Mar. 17, 2014

Rating: 0

some of the clues aren't particularly clear. the minotaur labyrinth clue I only eventually figured out because elsewhere I was told that that WAS the clue, and even then it took me a few minutes to understand. the goddess columns puzzle clue it wasn't clear initially which symbol marked an up or down column, especially since the individual solutions didn't lock, you HAD to get all of them at once. the colored crystal puzzles were aggravating, especially since the clue given didn't make all that much sense about what unlit crystals signified.

2048 Flash

Play 2048 Flash

Mar. 16, 2014

Rating: 3

the only change I wish would be made is if you've got 4 in a row of one number, and you go along it, that they'd collapse into the final result *i.e. 4 2's in a row collapsing into an 8 rather than 2 4's*

Pillow City

Play Pillow City

Mar. 15, 2014

Rating: 0

or actually, instead of a manually accessed storehouse, why don't you just have all the non-equipment related stuff immediately be deposited in a scrap/craft scrap "bank" once you return to camp, accessible by any character interaction that would go through your inventory, that way you don't force a lot of aggravating inventory organization on the player.

Pillow City

Play Pillow City

Mar. 15, 2014

Rating: 1

issues-1) there's no reason for the melee weapons to have miss chance, we're not talking about swift footed skilled fighter enemies. we're talking about slow shuffling zombies. 2) in the melee vein still, the zombies can hit you at odd distances, so even though I'm clearly out of the way, I still get hit. 3)unless I just haven't found it yet, implement a storehouse feature for the endless amount of crafting crap that you are bound to pick up and have NO use for for the longest time *but still want to keep so you don't sell something you figure you'd actually end up using* 4) if it's possible to use potions when going through buildings/defense, it's not very clear as to how. if it's not possible, why on earth is it not possible?

Idler Invasion

Play Idler Invasion

Mar. 15, 2014

Rating: 0

why on earth can I have 100% shield crafting efficiency, able to craft basic shielding 60, with the appropriate forge level, and STILL only craft shields slightly below enemy attack level *at this point, 23 something.*? that seems kind of.. stupid.

SuperBike Racer

Play SuperBike Racer

Mar. 13, 2014

Rating: 1

okay- two things that work in your favor- at least getting hit from behind inexplicably slow you down and speed the person hitting you from behind up *as far as I can tell anyways, had to slow down in the first place to do it* second- while it's still a railtrack, at least the road looks nicer and not pasted on... one particular thing that bugs me- albeit from the perspective of a person who cares about best times and what not *I don't, but I'm sure there people who do*, the timer for the race starts BEFORE the race actually starts, and ends at least a couple seconds AFTER you've passed the goal line. Also- why all the bikes at the start seem to have INCREDIBLE acceleration but obviously not that much since you easily pass them/slow down accelerate pass them if you choose not much after. I get it, you make distant goals, but maybe choose a more natural way of doing so.

SuperBike Racer

Play SuperBike Racer

Mar. 13, 2014

Rating: 5

I haven't played this yet. but that's okay, I'm PRETTY SURE I can guess what'll be in it. let's see... Rail tracks *you're always actually going straight! it's just sometimes the road pushes you to one side or another! you only LOOK like you're turning!* upgrade system? possibly- top speed, acceleration, turbo, brakes, handling? maybe plus or minus something there. steady "difficulty" increase *more "turns" at increasing intervals, more random non racers in your way, if this has non racers, and the racers, if there are any and this isn't timed stuff, all just have higher base everything.* Racers, if there, will never be impeded by you, but you will be impeded by EVERYTHING. I'm going to play this now, even though I won't enjoy it, and then proceed to be very cross at how right I am. TurboNuke, c'mon, stop churning out the literal same crap and come up with something interesting! I've said this before!

Kids Vs. Santa

Play Kids Vs. Santa

Mar. 12, 2014

Rating: 2

geeze... didn't we have a badge update for a game that is basically this exact game? *the ice cream one* hell the kid sound effects are exactly the same.

Idle Fantasy

Play Idle Fantasy

Mar. 11, 2014

Rating: 0

mana crystal collection is broken, after a certain point in upgrades, I ONLY get 1 crystal per harvest.

Bonfire

Play Bonfire

Mar. 11, 2014

Rating: 5

I wish I had any clue what you were thinking when you put values to purchases. because while YES, eventually in any game like this, the cost of a purchase is going to be exorbitant, it shouldn't happen quite so quickly and then net you PRACTICALLY NOTHING. I buy one christmas tree at this point, and it is worth the same as owning 10 forests. now I ASSUME later purchases of one object grant a higher bonus then earlier, but holy crap that doesn't make even the slightest bit of sense considering that 10 forests put me out of WAY MORE CO2 then getting TO the christmas tree I just purchased. Hell the next thing I have to purchase, a town, I pretty much know that it's not going to even net me the same as one tree purchase, and it is more then 20 times the expense! and there was NO WAY this exact complaint, you have seen MANY TIMES by now, was not predictable!

Forbidden Arms

Play Forbidden Arms

Mar. 07, 2014

Rating: -2

... well okay, so I JUST got to the point with the projectile attack so my previous comment is semi redacted.

Forbidden Arms

Play Forbidden Arms

Mar. 07, 2014

Rating: 0

you probably shouldn't have made clicking the attack button for this. that makes sense in similarly styled games where your character has say, a gun, and you actually aim for the mouse cursor, but for a melee attack it doesn't make quite as much sense. upgrade screen needs a bit of work.

Pokémon S.T.A.R. Version

Play Pokémon S.T.A.R. Version

Mar. 03, 2014

Rating: 0

and yeah, get rid of move cooldown as well. again, if I have the stamina to attack, LET me. don'tm ake me wait on some asinine cooldown *unless it's a SPECIFIC move that requires cooldown. hyperbeam anyone?*

Developer response from icugigasoft

Thanks for the feedback. The game has been out for nearly 6 months but I rarely get any constructive feedback. Stamina & Stamina Lag probably are a bit redundant in most cases so I'll work on balancing the system so the game flows better.

Pokémon S.T.A.R. Version

Play Pokémon S.T.A.R. Version

Mar. 03, 2014

Rating: 0

you need to greatly speed up the combat. I don't particularly want to wait 2-4 seconds *or however long, it FEELS pretty long* for invulnerability to wear off, especially since stamina takes so long to recharge anyway, what's the point? if I have enough to attack with a small attack again, LET me, why add waiting. also using squirtle was weird as skull bash seemed to be replaced with withdraw? but withdraw was ALSO withdraw? but yeah, basically, speed up combat. less waiting on stamina, less waiting on invulnerability to wear off, less waiting on knockback to stop *again, should not take 1-2 seconds to travel a small distance* I understand a desire to prevent stun locking, but that just means you give a small period of invulnerability in which you can move and just don't have THAT much stun.

Developer response from icugigasoft

Squirtle's actually not supposed to have Skull Bash, that was a leftover from testing actually. But here's how it's work. Like in the real games, using Skull Bash raises your Defense ("user withdraw's it's head") first, and then does damage secondly. All you have to do is use Skull Bash again when withdrawn to do the actual move. This gets rid of the "Withdrawn" status buff though. There probably wouldn't be a reason to have both Withdraw and Skull Bash in the same move pool, but Withdraw has a lower Stamina Cost than Skull Bash so you could use the move Withdraw and then use the move Skull Bash to perform the attack quicker.

Super Angel Wings

Play Super Angel Wings

Feb. 28, 2014

Rating: 1

also yes, randomized coin values is a bad thing, and bosses PROBABLY shouldn't keep firing after you kill them *also a health bar that progressively decreases as you hit them rather than by chunks would be preferable*

Super Angel Wings

Play Super Angel Wings

Feb. 28, 2014

Rating: 3

honestly, visually, with the powerups, you look like you're trying to rip off the Epic Battle Fantasy shoot'em-up. and failing, the monsters and the backgrounds don't really mesh well together, looking like you just pasted them on there really.

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