I really don't understand how and why this series, and especially these last one or two in the series, are rated so high. The levels are just one of either "strictly and exactly in the angle and timing required" or "let's see if the rubble just luckily whacks the heads of the people", both of which require no skill but all of hours of frustration and tries to find the angle and timing. I see little new content, the levels are attributable to players and not to the game itself so they could have just as well been accessible through previous games and updates. Those of you that find this fun must be masochists.
Seriously? Penguins' target focus is so out of whack it ignores a turtle 1 inch away and keeps chasing after its single target(which if it's a teleporter, almost never does catch) unless it just luckily runs INTO a random turtle.
I actually like this. Much more so than the crappy ragdoll games the style reminds me of. For humanity's sake, let the king live on. Don't go back to ragdolls.
Pet pathing AI has gone down the crapper in this sequel compared to the previous game. In the previous, the pet would go around obstacles to fight your target or whatever, but this one just mashes its head against the river or tree or what-have-you until you call it back... which also won't always work if the return back is blocked too.
Baddie1: "What's that?! I hear gun shots outside!" Baddie2: "No need to worry, nothing to worry about unless you hear it right behind you." *click of a bomb being set* Baddie1: "!" Baddie2: "Oh shi-"
I disagree on the need for a sniper unit, rifle guy works just perfect for that role already. If you can't use him/don't like him for that, you're doing something wrong.
What exactly does the "grow" upgrade do? all the upgrades except that one is self-explanatory. I can only assume it increases max health or something similar.
Just thinking if you muted sound and music in game, it really should also mute the Armor Games intro sounds when you restart/reload the page. Seriously, silence before and after, but it has to have a huge clash of sounds when loading?
FastGames never ceases to make mediocre one-path games that are less "puzzle" and more "click-fest"... why? They make same kind of games over and over. It's boring.
Could have told me I wasn't supposed to log off, refresh or do anything other than fight and win against the Black Council after getting the last shard. Now what? I have the Heartstone equipped, but there's no quest giver even though I've looked all over and even though I don't remember abandoning any quest to start with. The Black Councilmen keep respawning at the Pheonix castle, so killing them is endless.
It maybe noteworthy that you don't HAVE to click every "pixel" to color it in. Click and hold to color multiple squares. Very handy especially at the last puzzle where there are so many 9's. 22:41 was my time for the last puzzle, and that could have went faster too.
Could the "continue" link be placed ANYWHERE but where the supposed multiple choices are to show up? I've clicked through dozens of the multiple choices without realizing them because I thought it was going to progress through the story, not pick a choice for me.
If only 10 cards can be drawn at any given time and only 5 units for summon, why not have keyboard shortcuts? numbers 1 through 0 for the cards, enter for drawing a card, and qwerty for the summon.