If you have a million people, you're in early stages and start warring. If you have millions, to billions, you're in mid-game and realize most of your money, food, wood, and knowledge production is easier to come from conquering. By around 40billion, you're in late-game. As an example, these are my numbers from conquered countries: money: 17.58quadrillion. food: 632.32trillion. wood: 401.55trillion. knowledge: 256.88billion. weapons: 430.33million
Weird, suddenly lost 39million some-what population down to 1000 and these must be vampire lords or something because their age is approximately 20,000
There needs an option to turn off/hide the left hand side and the bottom weapon selections while you press down space. Annoying to keep pressing the injection when you just want to snipe the zombie right there
The enemies stand up after you kill them just so they splatter blood around... the delay there is significant enough that you could walk through swinging and missing out on the BP regain the entire mission, if I understand the mechanics right. Why aren't the enemies bleeding WHEN I hit them, instead of at the end?
Sad that for some of the quest/missions, you start shouting expletives when your "friendly ally" keeps following you and throw unneeded fuel boosts at you.
the building's requirements should consistently show the symbols for metal and components when it's waiting for them instead of the "m" and "c"...consistency, seriously. It took a failed mission #2 to realize the "c" part and a failed mission #3 to realize the "m" part.
I loaded a saved game where I was in the new land(just after beating the dragon)....and somehow end up in the walls of the starter castle/city? and when I mean wall, I mean stuck IN it and can't get back out to the regular land....
Um...problem. Quest item dropped from one of the targets, but got killed before retrieving it. I return to the area, it's gone, and re-killing doesn't drop the quest item. What do?
"Oh look, you can wear this many items and use these consumables and craft these great things with these items. But you only have 20 slots for the whole thing." Wut?
There needs to be an option to turn off the tip bubbles for unused AP/items/forge stuff. It's annoying to see them when you just don't want to bother with them until later.
Pretty sure this is unintentional: if you select an action for your healers in your first move, it grays out but it can still be selected for a second move. This can't be done if you already moved with something else in your first move. It helped me heal twice without needing two separate units.
There needs more rhyme and reason for the sliding attack bar. Why is the "target" size seemingly random in one attack as opposed to the one just prior, on the same opponent? One moment it's big as 15% of the whole bar, the next just a small sliver. Add to that the frustration of sometimes the target being in the very beginning which makes it impossible to get a critical at times.
@Mesaelf Actually, read the WHOLE sentence before you comment. Don't just look at the % for damage reduction. Note the words "to the head" and "to the body". Ignoring the fact that percentages don't necessarily simply add up is an easy mistake, but you're ignoring the sentence as a whole.
Stupid people that can't even loot a single resource in 4 attacks really should stop playing, or at the least stop stupidly attacking. But I guess that goes against the whole "stupid" attribute.
I have gotten quite a few reports about this, trying to reproduce and figure out! Will let you know asap in updates section.