darxide, have you ever considered the fact that not everybody's mind works the same way? For example, I love Kakuro and suck at sudoku. Others whiz through sudoku and suck at Kakuro, if they've even heard of it (there's a few Kakuro programs on here, the best being by nlween). I rock at twisty puzzles (eg. Rubik's Cube) and suck at take apart puzzles. Others rock the takeapart puzzles and suck at twisties. Just because you rock at this game and others don't doesn't mean that you're logical and they're not. It just means that they prefer different forms of logic puzzles than you do. If you don't like that, then you can suck it.
Oops... it looks like it is solvable by logic after all.Sorry about that. :-/ Rating bumped to 2 for now, possibly higher later depending on other levels. For those also having trouble with it, the place to start on level 10 is where the 1 box and the 1 eye are beside each other. I won't tell you which of the surrounding boxes have mines and which don't, but once you figure it out it'll unlock the rest of the level for you.
Instead of repeating "YOU DON'T NEED TO GUESS." 10 times, how about giving some actual instructions to the game? For example, it would have been nice to know up front that diagonals don't count at all. Also, the 10xYDNTG is clearly cow dung when it comes to level 10, given that there isn't a single clue of value N which doesn't apply to AT LEAST N+1 tiles, so there's nowhere to start. The most egregious example is the 4 clue in the bottom row which affects 9 tiles! Has this level been changed since the badges were made? If anyone can let me know how to start on level 10, I'd really appreciate it. For now, this game gets a 1/5 for a so-called "Easy" badge which is actually impossible.
Holy crap! Could you have possibly made that castle puzzle any more tedious? As if it wasn't bad enough that you separated the rotations into 24 segments, at least 2 of them required 23 clicks and were so well blended that you couldn't tell that anything was wrong with them at all! To save headaches for future players, those sections were the top left tower and a small sandy area in front of the main gate. Seriously, that puzzle's as annoying as those paper towel dispensers which only release about 1cm of paper every time you fully depress the lever and will only help to further alienate people from the escape game genre. I'm rating this game 1/5 just for that one puzzle alone and am happy to see that my decision to do so made your rating for this game plummet from 1.70 to 1.67.
Can someone PLEASE explain to me how to get 8238 for the locker code? The programmer seems to believe that it's obvious simply by drawing a figure 8 over the picture, but it makes absolutely no sense at all to me.
Code for the clock wheels is incorrect. The clue shows 1-8-5, but the ACTUAL code is 10-5-2, ie. 90 degrees counterclockwise for each entry. Also for the number box, the "Help" clue means that it should open with 8537, but it ACTUALLY opens with 8475. Very sloppy, SD.
It wasn't just the screwdriver it happened with, either, but with pretty much EVERYTHING, including the white gem. I'm quite proud of myself for figuring out the piano clue on my own (cabbage, by way of ABC Gabe and Babbage), but this has got to be THE must frustrating experience I've had with ANY escape game, and believe me, that's saying a lot! 1/5. Greg, please don't ever badge this game unless you give it a HARD badge for "find anything at all after the map". (2/2)
This game is pretty much completely unplayable. Almost all rooms are really dark meaning that you can only get enough contrast to see anything at all if you play at night and everything that you need to click on blends in so well to the background that it makes your eyes bleed from the strain of trying to find anything. The walkthrough was completely useless, eg. it said "click on the screwdriver in A"... OK, WHAT screwdriver in A? Where is it? I don't see a freaking screwdriver anywhere. Even using a rapid mouse clicker and going over the entire image as finely as I could, it took multiple passes over the whole thing. Eventually it would teleport to the mouse pointer and I'd ask myself "where the freak did THAT come from?" (1/2)
Oh well, I'm working at Heizhu games and they're using Unity for 2D. it's pretty cool and modern! this game was a kinda-experiment-learning project for learning how to use it.
Oops... I didn't see that. :-/ Anyhoo, take a look at this alternative solution to level 40: https://imgur.com/a/gfNNW What makes this solution "wrong" and the official solution "right"?
Level 26 doesn't have a unique solution. Any number of the 2x2 blocks can have its colouring reversed and it'll still be a valid solution, which gives this level 16 possible solutions, not just 1.
It figures I'd get the solution as soon as I posted my comment, but level 26 truly does appear to be impossible. Has it been changed since the game was first published?
"An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
too much recursion"
Wow... way to go, guys. :-/ Any chance of a bug fix?
Oh well, I'm working at Heizhu games and they're using Unity for 2D. it's pretty cool and modern! this game was a kinda-experiment-learning project for learning how to use it.