Some interesting ideas, but not great. Rewarding the player for building the maze as quickly as possible runs counter to the concept of a game intended to involve careful thought. Tiresome incentive.
Nice try translating into English, but you should really have a native speaker edit your attempt. Infinite resets would make the game more enjoyable. As it is now, restarting after figuring out the best combination, thanks in part to the lack of documentation, is just not worth the boredom.
Decent Zuma clone. Halts for a moment sometimes after I shoot a cannonball. That is particularly bad in a game like this that depends so much on timing.
More control over secondary weapon choice would be nice. Should be able to zoom out farther. For a turret defense game to remain interesting, there needs to be upgrades available. This gets boring after a bit. Friendly ships seem mostly worthless.
Kinda funny, but a bit too reminiscent of those old "pixel-finding" games. Trying to find something that can be clicked on in the short time while some animation is playing.
Fun game. Nice ideas for different weapons. Could use a little more in-game documentation such as info on the weapons and how influence works. The mission descriptions do not seem to correspond to the specialists required to access them.
Control is poor, too easy to draw off the screen and nothing happens. Bow is mostly pointless. Game has some potential, but needs more work. I got to the boss fight, but with no indication of what you were expecting me to do, I gave up on your game after several deaths.
Interesting idea, but the AI sucks. The worst move you can make is split and it keeps doing it. All you have to do is wait until it makes that stupid choice and you win.