What's even the point of upgrades if lower level missions are just nerfing stats and removing abilities so you can't complete them without spending 30k? It's pointless difficulty inflation by silently removing upgrade effects.
Toilet paper locked in a drawer outside the bathroom, drawer handle locked in safe next to drawer missing a handle, only having 3 tries to dig up an item in an ever changing sandbox, and a non functioning clock that gives you an item as a certain time....Yep, typical day in Point & Click land.
Oh you gotta love groups of enemies that guaranteed stun you for 2 seconds, through walls, at any distance, every 10 seconds.
And ya gotta love when there's enough with just perfect timing, so you get off stun right as another finishes it's cooldown.
I now understand why flash devs break their game up into small rooms and instances.
When you try to load an entire level in flash, then expect it to slide by seamlessly, you're left with 5 FPS for everyone without a dedicated gaming setup.
This is the ugliest and most generic point n' click I've ever played. Everything looks like it was vomited on by a pastel rainbow. I've seen people disfigured in car accidents that were easier to look at than your deformed characters. And what's with the rigid movements, I've seen flash from 2003 that was smoother than this.
You start out feeling one with the paper, going for pixel perfect accuracy. But by level 20 your patience has worn thin and you're slap dashing those folds just to be done quicker.