I guess all hope for this laggy pile to redeem itself are out the window, huh? I'm just curious if it was inability to make it run better or you just didn't give a damn about the players.
That zero write would have been much better had it actually fired 2 seconds earlier, like almost immediately would be nice. It's worthless until you need it, and when you need it it's too late.
Nothing matters in this game. You can have the fastest vehicle, you can race a course using a computer driving program, and still have one car zip right by you faster than you can say "Rubber band AI". I also love how sometimes your vehicle will be slung backwards at mach speed, for seemingly no reason. Often adding to the frustration of an already obnoxious situation. There's no skill involved in this game, it's just rhythmically holding the up arrow and praying that the game will let you win this time.
I love finding ways to beat the levels simply by clipping through the walls. I've shot myself through doors without ever opening them and slipped cubes through a wall or two.
I can't wait to get this medal so I don't have to look at this game anymore. The hit box feels like it's twice the size of the character, and the arenas constantly feel like you're fighting up the boss' ass.
I can't stand all these "Make game in X amount of time" challenges. The quality always suffers when compared to a game where someone can take all the time they need.
Hi!
The game was uploaded for the voting of the Game In Ten Days contest which is actually hosted by Kongregate itself. We are adding updates regularly to put more content in, fix the issues, and change some of the things we like less to make it a much better game, but of course it's taking a bit of time as you actually commented at the end of your comment.
Take this one as a game you can see evolving and changing, and one where you can actually contribute in the sense that you can suggest things for having them implemented, which is always fun :)
We in fact have a list of things to do, and a lot of them came from people feedback in a way or another (Most of them we already had them in our list, since they are quite obvious, but still some others are nice proposals we take into account :D )
Problems with small pockets of colors getting trapped outside the game screen and nontransparent UI sometimes covering pockets of colors. These capped your score at a max of 3/5.
I'll say it again, autoaim is always vastly inferior to manual aiming.
No, 4 turrets do not need to shoot the same enemy when a single shot will suffice.
Could you add options to change aim priority?
It's annoying to have a boss on it's last legs, only for the character to then ignore said boss for a mook twice as far away.
Thank you, Mateusz. Thank you for an amazing, decade long journey full of mystery and wonder. It's a bit sad seeing perhaps the best (and one of my first played) flash point and click series come to an end. But you pulled it off in an amazing way, tying up all the loose ends and giving a delightful treat the entire way. You and your works truly are a gift to the world and I hope you find happiness and pleasure in anything you move onto from here.
Hi! The game was uploaded for the voting of the Game In Ten Days contest which is actually hosted by Kongregate itself. We are adding updates regularly to put more content in, fix the issues, and change some of the things we like less to make it a much better game, but of course it's taking a bit of time as you actually commented at the end of your comment. Take this one as a game you can see evolving and changing, and one where you can actually contribute in the sense that you can suggest things for having them implemented, which is always fun :) We in fact have a list of things to do, and a lot of them came from people feedback in a way or another (Most of them we already had them in our list, since they are quite obvious, but still some others are nice proposals we take into account :D )