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L4m3ness' Comments

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Life of Squid

Play Life of Squid

Sep. 24, 2008

Rating: 0

somehow it's kinda cute.. and 100 times better than the dog eating thing^^ you should add the kong api, feels badge worthy

Star Force - Episode 1

Play Star Force - Episode 1

Sep. 24, 2008

Rating: -1

btw - maybe you should add the kong api, the game feels like badge :P

Star Force - Episode 1

Play Star Force - Episode 1

Sep. 24, 2008

Rating: 0

2.68? feels a little low for this game... ok, it's a bit boring over time and ships are tricky to see but.. that's definitely over 3.0 o.o

Around V1.5

Play Around V1.5

Sep. 24, 2008

Rating: -7

mh, you should make it more fluently (higher "fps"), the music doubles after you visit the introduction/end the game and mute+pause would be nice

Extreme Telepathic Rock Paper Scissors

Play Extreme Telepathic Rock Paper Scissors

Sep. 24, 2008

Rating: -1

somehow quite a funny version of rps ^^ 3/5

Mud and Blood 2

Play Mud and Blood 2

Sep. 21, 2008

Rating: 0

nice idea and game, but it needs some rebalancing and bugfixing. The m1 bug is annoying but well.. just dont advance with it :( More annoying are the performance of jeeps and tanks - they rarely shot, so they aint really the damagedealers - the good aiming soldier with a bar is. Airstrike and Artillery warning textes should stay longer on screen (or arti should become louder when shooting) because it can be quite annoying when you miss it :/ Also Pause should in fact pause ALL stuff - the artillery, supply drops and some soldiers (shooting) don't get stopped! And 2 "lives" for a bunker (undamaged + damaged) would be nice, as well as a small "cover quality" shield sign thingy at the soldiers to see if they are covered atm or not. Also make promotions for vehicles useful - a "officer"-tank still sucks kinda badly in combat. 5/5 though it still needs some readjusting

The Several Journeys of Reemus

Play The Several Journeys of Reemus

May. 20, 2008

Rating: 0

Woohoo :D I quite like it, 5/5. Only the short loop in the prologue is a little bit annoying

FWG Knight

Play FWG Knight

May. 10, 2008

Rating: 0

Cute yet wonderful graphics, great choice of music - wel,l too bad that this version doesn't have upgrades and such. Thus it would be 3+1/5. Concerning the fwg exclusive version - much better, more interesting, but HORRIBLE choice of music.. please, why? :( (would be 5-1/5). But the combination of both games (music of 1, gameplay of 2) is perfect. 4/5 + 1 for version 2.

abstracta

Play abstracta

Apr. 19, 2008

Rating: 0

quite fun, though I wonder why it took me 10 minutes to get the second boss, while all others took like 4-5 mins.. I like the creative powerups, e.g. 1942 and pacman - like said below. But somehow it feels a little bit long - I've been playing it 30 minutes now and somehow get tired of it (and I'm still alive), because - apart from the fun powerups - it's boring :/ 3/5 for a solid game + 1 for creative powerups

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 16, 2008

Rating: 0

Hm, concerning lvl 8 - this strategy seems to work quit well: Day 1: Start of with 2 gas power plants and 3 labs and upgrade the gas plants to lvl 2; Also get a mine quite early. Build some turrets and Lights when the night begins. Don't forget a garbage truck. (2): Get geothermal plants (you'll run out of nat. gas) and upgrade them - get some more mines, farms and towers/lights (lights especially near edge of the map, towers near buildings). Oh, btw - clean the mess with electric trucks or you might get a problem (3): Up and Atom! Though you don't really need more energy (4): Nat gas supplies - reactivate the plants, get some more and enjoy spamming The Zombie AI seems to target nuclear waste first, then tower defenses, then they start thinking about attacking normal buildings - so in case you get overrun, a well placed spotlight might help you by distracting them. Have fun^^

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 14, 2008

Rating: 0

Hm, nice idea, well made, and there is still potential for expansion :) 5/5 The only problem I had was that the game became nearly uncontrolable due to lag in lvl 8 :/ And you can have negative energy (which causes problems with the display). Repairing also give me quite a headache - shouldn't stop if you are out of energy (or remember the repairorder). Maybe a scenarioeditor would be also nice.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 09, 2008

Rating: 0

Horray.. already did all this some weeks ago.. too bad that I don't get the badges for loading the savegame(s) >:/

Laser Defense

Play Laser Defense

Apr. 06, 2008

Rating: 0

The choppy movements really destroy the fun :/ Otherwise it looks quite ok.. 3/5 -1 due to funkilling choppiness

You Have To Burn The Rope

Play You Have To Burn The Rope

Apr. 06, 2008

Rating: 0

Oh, why doesn't this have API? :D Want scores for that XD And a restart button

You Have To Burn The Rope

Play You Have To Burn The Rope

Apr. 06, 2008

Rating: 0

lol, didn't expect that^^ 5/5 :D But hey.. I want a "You failed"-song :(

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 06, 2008

Rating: 0

oh, and btw: The percentages are even more confusing :D All demons have 57%, but the difficulty is different, some are harder, some less..

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 06, 2008

Rating: 0

Byebye archers, welcome Men of the West Swordmen spam^^' Where archers fail (demons), the swordsmen own even without upgrades (lvl 3-6) :D

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

Hm, in my opinion this looks like the best game of the series.. but it still serious deficiencies.. the biggest of all: It just doesn't really make fun.. and after the zombie-leap-pipe-slaughter-level my hand hurts and I had even less fun. I think you should really improve the gameplay itself, not just adding a fancy light here and there. It's a well made game - concerning graphics e.g.... but it just doesn't make fun. It's just annoying that another game of the series gained badges, otherwise I wouldn't touch it again. 4/5 -2 points for the severe defects..

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 01, 2008

Rating: 0

hmm.. spamming with archers is quite sucessful :/ The single battles feel kinda long, thus the gameplay could be a better. I like the music though 3 feels too little, 4 too much.. met another guy with the same problem, so you got 3.5 twice^^

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

rickrolled.. oh no.. I dodged it sucessfully 21 years and now this :D

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