mh, nanowars on drugs?^^' well, halo has a nice fitting music - guess sfx are also ok, but the graphics, mmmh... the idea is nice, but there is too little interaction between your ufo and the others - and the minimap should maybe say how much troops are on a planet.
2+1/5 for the idea
ahaha. lol :D Nice.. and strange. There is a bug in lvl 3 - you can solve the "scary jump" by walking over nonexistent ground till you are over the bit and then jump to fall down^^
Hm, the score system feels kinda.. well... 6 mio points? the number is quite big :P smaller numbers would be nicer. The graphics could be a little bit nicer as well. So now we got Nanowars multiplayer with 4 players/game^^'
ah, fine, the intro was speeded up - finally able to play it. Some of the texts in the middle part are a little bit too fast now though.
The myspace site and the cookie/.sol for the refreshing trick were quite nice.
And no, I don't really like jam :P (3+1)/5 for the tricks and the odd puzzle, the jumping though was a little bit boring.
hm, quite nice game. You should change the color of the text in the introductions, highscores and status line though - the contrast is really weak and in the introductions it makes it a pain to read the text.
hm, it's quite nice - there a somehow three bugs though: a) for any reason sometimes some tiles from the previous level fly around, b) sometimes half of the tiles get locked so you can't click them anymore (scan unlocks them though), c) I defeated the enemy, was in the shop and then went game over for any reason (got hit?), even though I had lots of hp.
Hm, the idea of reusing the SF Engine is good - but you could have make something better out of it.. This is quite simple and a bit disappointing. It feels like an afternoon work.. Why don't you build a 4X game around it, something with more depth. Maybe the possibility to create/direct the squads, maybe defending spacestations with your squad (mh, x-com interceptor? :D). I mean - you got the engine, but the idea looks missing.
Since it feels worse than Voidgale (another game in the genre) only 2/5
hmm, odd, when I left the room 2, I took damage without any alien being nearby ;/ At a rate that killed me in like 3-4 seconds. Odd bug :/ The game looks fine though
mh, well, I had the problem that a) there was twice as much costumers than I could handle (-> everyone, including staff, got very annoyed) and b) there wasn't new people I could hire, thus no way to continue. The old guys/chefs didnt get removed correctly.
Quite a nice game though - but needs some assistance addons for later, because it's hard to get 2ppl groups out of a mob of 24843 4ppl groups. And the clicking gets all crazy ;D
Mh.. nvm the introductions thing.. found in under "next tip".. maybe you should rename it to "next page", because it's not standalone tips but the complete tutorial
mh, the idea is nice and expandable - you should speed up the gameplay though (over 15 minutes for 6-8 planes to land? gah.. ) and offer better instructions - I had to figure out what a) approach does and b) where I've to send the planes anyway (= white arrow, runway entry vector). Also a short explanation about the numbers under the planes name would have been nice, though you can guess it after trying.
Garden inventor?..mh.. I don't feel like having invented anything, I didn't expect a td under this name but some economical simulation - thus a bad choice of name, I think.
Besides that it looks like a normal td - except that the setting is a garden. It doesn't seem to be new, but it's new to me.
The mute button shouldnt mute both sound and music at the same time - the music is annoying, the sound not.