Fun, but completed relatively quickly. Also, there need to be a ore practical way to track your employees. How many you have, what they are doing atm, give them ponctual orders or a set of orders (assign to floor X, etc.).
There should also be a more practical way to reorganise your hotel when you want to make room for some new stuff you unlocked. And you should have a refound when you destroy something. At least half the price...
This game is pretty cool, but I wish there was one in french (my native language)! I have an ok vocabulary in english, but it's bothersome 'cause when I enter "reflex mode", all the words that first come to mind are french ones :/
Not bad, interesting concept (remiscent of Earthbound, as others have said). I personnally think the entering battle sound is really unprofessionnal and ugly, though. Speaking of battles, they are often very, very though, bordering the not even fun anymore threshold. I don't mind having a though boss, but when you've grinded the early ennemies a bit and find yourself still being utterly devastated by the second zone's casual battles!... Maybe I'm just not hardcore enough a gamer for this game, I dunno.
Appart's from this, I think the decors could be a bit more refined. They,re a bit bland atm. And I don,t particularly like the graphics (especially portraits) but they do the job.
I thought it was funny, albeit a bit short and I don't want to play this more than twice in a row (or more than twice at all). The controls are a bit touchy, 'cause something the game'll require you to go fast, but it's not sensitive enough so every now and then it'll let a doeo go even though you moused over it.
Arrrg! I can't seem to get my hands on a good beginner deck! Whatever I try, I loose a consistant 8/10 games against Elder AI!
Aside from that, it is a really interesting game and is free. I might take a break though 'cause it makes me swear a bit too much at present time. Some ressources for those of you who might be interested:
The wiki:
http://elementsthegame.wikia.com/wiki/Elements_the_Game_Wiki
The trainer, to try out decks and play around:
http://elementsthegame.com/trainer.html
I understand the retro and nostalgia thing (although there is arguably a reason why they don't make RPGs this way anymore), and while it doesn't bother me too much, it doesn't really enhances my exprience either. That said, I find some of the sprites ugly (Sharla, for instance) or just unclear. I can't really stand the music: the few I have heard have weird major/minor mixes, they're pretty repetitive on average and not partilarly original or well done, although they do fit the moods. And at least they're original. I can't stand the humor either. I'll admit I prefer when a game takes itself seriously, and I particularly despise the constant mise en abîme fan games often tend to resort to, where the characters refer to out of context things that hint at us, the player, or worse, address the player directly.
Anyway, I understand the negative comments are mostly a matter of taste. Just creating (and finishing) it is quite an accomplishment in itself, so good job for that.
It's pretty cool, although I'm not sure it is really balanced. In my opinion, Chaos Desert mages are way stronger than any others. A "close" second might be Oceanwater (not sure of the name exctly) because of their absorb damage ability, which can be a real killer when you're uncareful and let it absorb your 500 power combo. Although there are ways to circumvant that. The others clans all have their perks, but really, what can you really do when the opposition is systematically launching more missiles than you are, low and high?
Also, there tends to be a considerable amount of grammar mistakes, although I understand some of them might be due to variable substitution (in enumerations of mage names, for instance).
Maybe I just missed it, but I would really, REALLY like if there was a way to control activation skills. As it is, it feels like the game is playing itself and often making decisions I don't approve of. Might well become a show stopper for me soon. Also, agreed about a way to get warbonds without paying. But heh, it's a collectible card game: even if I seldom like the principle, they are usually made to make money...