Looks cool, but it does seem that the framerate has been forgotten while you focused on the graphics. Most flash gamers don't have really high-end computers, after all.
I don't either. :3 I develop on a five year old Toshiba laptop with <1mb of ram, so it should run fine on most machines.
Is the framerate dropping when you hit a "special" tile, like a sign or a secret cave or item? I was having that problem too after I added the Kongregate API. I think I need to do the stat reporting differently...
The puzzling is rather lacking... The fact is, since the characters' abilities were all plainly shown and exclusive to that character, all we really have to do is follow the path you've laid out for us. There isn't a whole lot of thinking to be done. If you had some characters able to do the same thing or somesuch, you'd add some extra levels of thinking, as we'd have to figure out who should be doing what. As it is, the hardest part of the game are the few levels where we're chased through mazes by ghosts, and even then only due to the rather horrific controls (seriously, I wouldn't mind the controls if you kept to the puzzling, but don't expect us to run through a maze without making a mistake)
Mh, I'm a big fan of action-platformers, but this one was rather lackluster. The level design was uninspired, the weapons were simple, only two types in general. The enemies were simple and, if anything, only challenged you due to poor hitboxing and the lack of ability to control your jump height (that last one really bugged me, if it's an action platformer, especially one with automatic guns, you should be able to have your character jump slightly lower). The bosses especially were easy and overly simple, I beat the last one without taking any damage. Overall, it was just mediocre. 3/5.
It seems like the order should be arm->leg->leg->arm, rather than leg->leg->arm->arm, because removing the first arm doesn't change anything, but you can't hop as high or run as fast if you don't have both legs.
It's incredibly fun, but the whole thing just feels unpolished. Movement feels rather jittery, combat doesn't feel very fluid, the bosses are mediocre at best, and you seem to have missed tons of glitches. Though, like I said, it's /incredibly/ fun, and for that you get a 4/5 from me.
It's a tad repetitive, especially on hard mode. I'm really just stuck dodging the same pattern for ages until I move onto the next. It'd also certainly be nice to be able to switch controls mid-game.
I still like it, but it's starting to feel a bit repetitive now. The puzzles are kind of lacking because I've done them all so many times before. It would be nice to introduce something new. Still pretty darn good though.
Honestly, if there's one thing I hate in a shooter with RPG elements, it's randomly being told I miss. Make my bullet stray from the crosshairs, make my crosshairs wobble, but don't just say "miss" when my shot hits a zombie's face, please.
Okay... I'm usually not one to nitpick over these things but... really? The locked gate at the top of the ladder? He can't just jump over that? Seriously? I mean, there's a point where it just gets too silly...
It would really be nice if, at least when we had auto-melee off, we had a bit of extra melee range over the enemies. It's almost impossible to time a melee hit right without auto-melee from what I've seen, and I don't like auto-melee due to the fact that it tends to screw up stealth...
Fixed.