Nice graphics and especially the level transitions, but its not ready for badges yet. With the ball often refusing to go the intended way on slopes, being a jerk around tight passages and obstacles in general and most of all not bein able to replay single levels, going for highscores becomes a teethgrinding hard work and the "play full game 50 times" - star begins to look like its missing a few zeros
Pro: it zooms out at faster spped, i just hope more games would do it like this. Contra: powerups make it more fun but their use is heavily discouraged -.-, at least give me some bonus to score/speed/ammount of green stuff recieved/hitbox size decrease for a longer tail. To much grinding, especially "do stuff over and over without using powerups" are to long. Enemies that are much faster then you are fukken annoying, especially because it applies to all twister&co. enemies with very rare exceptions
this game hates me. First time after about 6 minutes of playing flash player crashed, second time after 5 minutes i accidentaly rightclicked outside and did the mousegesture to close the window
I cannot fire mah lasor. the blu bar fills up but i cant use it no matter what i click or press (the hintbox disappeared to quick, but so far i tried every button).
not much you can do with only 4 rotational symmetries, but it plays fluently with nice level trasitions responsive controls and no need to be pixelperfect. But i would like to see this concept being made into a game which requires some more thinking (or some at all)
glitchy objects that make you get stuck or walk through one way only combined with the fact that you need to take a few steps back everytime you destroy something to get the loot (and there is a lot to destroy) makes this game 30% longer and more annoying
There is almost no difference between weapons in terms of damage, the leveling is slow (especialy because you die all the time and only get 1/3 of all) your movement is slow whic is the main reason you die all the time (and there are enemies who slow you down even further, come on) and generally every level just rapes you while shouting "surprise buttsecks!"
After playing the tutorial and the first level i thought it was a puzzle game, after the second i realized how wrong i was. If you let your enemy take a turn without proper preparation he will likely kill 1-2 of your blobs, so you either win on your first turn or predict their attacks (which luckily isnt that hard) and block them to retaliate and win the next turn. In both cases you need the right cards and here lies the problem, although it uses a cards system you cant customize your deck, you dont even know what is inside. For most levels you have to restart a LOT until you get a useful combination, since there is no penylty for this eventually you can get the cards so why not removing this random factor at all and make it a puzzle game instead of roulette. Tl;dr: assuming that by chance the the players will eventually beat the level is NOT clever level deisng, its just being lazy. (have tried level 3 around 30 times so far, still no gold medal)
I give you the award for the most awful controls. The idea is fine but the execution suxx, the car keeps moving forward (as in the direction of the road instead of the direction it is facing) even if you turn it around completely. Is it driven by wheels or a roadsized conveyor belt?
Respawning at a checkpoint does not rewind the timer? Then whats the point if you still have to restart the level if you mess up once. Seriously dude... not cool -.-
i activated the 3 crystal pods before i got to the last one behind the yellow force field and it told me to go and activate all 3 crystal pods -.- and now i cant remeber where i did find the last one
hello :) you can practice on any hole by selecting from the info/score screen. Hope that helps