This crap isn't ready for publication. Everything that looks like a button is completely non-responsive and inactive. The English menu is either non-existent or hidden behind one of the non-buttons and therefore inaccessible. Plus, in order to get to the point where you're actually playing the game, you need to repeatedly right-click and select "play" - not an acceptable set-up. This developer needs to get some more honest friends and stop filling memory space with test items. 1/5
Level 68 hardcore, found a glitch. The AI decides to put a single creep outside the walls of the maze, putting the game into a stalemate. Very frustrating.
Pretty fun. The graphic details, the music, the rigid and repetitive motion of the targets, even the font style all work together well to evoke a place familiar to anybody who's been to a state or county fair, or even Coney Island. What I'd like to see is a progressive prize ascension for beating each successive level. Some intermission cinemas would be nice, too, just to break things up a bit. 4/5, although for everybody.
A decent concept, but the power-ups make a minimal difference, far too little to justify the cost. That combined with the lack of any tech tree for more effective ways of killing the RBC's drag this game down from potentially great to painfully mediocre. 3/5, with hope for future development.
Oh, man! This is just a retextured knock off of Vector TD. Not that I object to a little repackaging, but did you HAVE to include that crappy soundtrack? 2/5
The A.I. is a bit fragile, as is the entire game matrix. I usually get the game freezing up on me while re-playing a challenge the 4th time or so. If you could fix this, it would make the game a whole lot better.
First time I saw this here, so I'm treating it as the original developer's submission. Nice mechanics, decent graphics, sound control that works *gasp*, and a background score that's very nice. 5/5! And Stone Towers beat anything else, FYI.
Egads, but this is terrible. No sound FX, no scoring, finger paint-like graphics, and randomly invulnerable ships. It makes one wish for a rating of negative stars. 1/5, simply because the system doesn't let me go lower.
Why don't the arrows for weapon selection work? Other than that MAJOR flaw, the game is pretty good. 3/5
Will upgrade rating when the weapon bug is fixed or explained.
The controls are non-responsive, which makes this a crappy vid instead of a game. Try an instruction screen and fixing the gun loading and firing the gun. 1/5
A decent concept, great graphics, and OK sound. A few things need tweaking, though. First, as the mana mechanics stand now, "upgrading" your starting mana actually penalizes you, by making it take longer to upgrade the mana pool/mana regen. Also, what's up with there being a cost listed for upgrades the game won't EVER let you buy? Overall, 3/5, with lots potential.
A great game lacking some features that would make it even more appealing (PvP, save progress). Great graphics, mechanics that are familiar to anyone who's ever played Magic: The Gathering, all wrapped up in a post-apocalyptic future setting. THIS GAME NEEDS BADGES NOW! 5/5