Wonderfully well-thought concept, and well-executed for the most part. I have noticed that at some point, the fire button seems to stop doing anything. This could be an artifact of too many ships in your fleet or a result of weapon stages not being capped. Also, it could use a bigger screen, image quality adjustment, and customizable controls. Do this & fix the bug I mentioned, and you may well have yourself a perfect game. As is, 4/5.
Great, a less playable version of a game I saw on www.homestarrunner.com. Seriously, why is the balloon so heavy? And what kind of idiocy is it to make the SCORE and obstacle you have to steer around? And if you're going to set the game outside, what sense does it make to have a CEILING? 1/5 for ruining an otherwise enjoyable game.
A great idea that's hampered by incredibly poor servers. Somebody really needs to help the Casual Collective upgrade their multiplayer support. 3/5 due to the fact that sometimes it's impossible to finish a game.
Since when does a king in checkers get to move an extra space if the first move gets it into jump range? This game is buggier than a pup tent in the Amazon Forest. 1/5
An interesting twist on strategy games. Not only do you have plan out your moves and upgrades, but you have to move like a bat outta Hell to implement them. 4/5 - I WOULD like to see the easy level give out more cash and have a slower opponent.
How the blazes do you search for a private game? I thought this would be a good way for me and a friend to play without having to deal with random joiners, but all it seems good for is Sandbox mode.
Pretty fun. My only complaint is how gameplay is too vulnerable to lag by the chat and loading of different ads, although I acknowledge that could just as well be a CPU problem. Still, a quality button could go a long way in fixing it. 4/5
This is the BEST stress reliever I've found in a REALLY long time. It could use some sound and maybe some points where you can choose how to beat 'em up, but other than that, it's superb. 4/5
Yes, good, you've finally mastered basic movement, graphics rendering, and sound. Now, if you could just use those skills to make an actual game, it just might be worth more than a rating of 2/5.
Inconsistent ammo drops and a lack of a reload feature make this game a chore to play, rather than a joy. There are few things more frustrating than being given a task but neither the resources nor the ability to actively gather the resources you need to complete that task. 2/5
One weapon, impossibly shallow clip for an automatic, dirt slow turning, one type of monster, zero upgrades, and zero adventure factor. If it weren't for halfway decent graphics and sound, this game would be a total loss. 2/5