Why do I need a bowl to "catch" coconuts? Should not the ground be sufficient to stop their fall? Also...if I don't even have a rock to open the chest with, how exactly am I *opening* the coconuts?
Such awesome music, and smooth, clean looking graphics...on a game that isn't very good. Why is this? With the coding and artistic skills you obviously used to make this, you could have made an epic game that tens of thousands of people would have played for dozens of hours each. Instead you made a very pretty game that people will play for 5 minutes then forget about. Why? So much wasted potential.
Physics seems a bit off. Doing a nosedive into the ground shouldn't conserve momentum better than landing on both wheels. Plowing into a zombie should shouldn't decelerate a semi from 40 to 20 mph. And sometimes when using the jets for too long, I'll be magically sucked down to ground even with fuel left and thrusting away from ground. And even with everything fully upgraded vehicles still feel sluggish. At no point do I ever feel thrill or power. Too much like pushing through molasses.
1) Don't even worry about souls. Over the entire game you won't get enough to make much difference. 2) Grinding repeatable encounters is not needed. There are PLENTY battles in the game to get you all the power you need. 3) If you want to grind anyway, get to level 20 or so then grind the tourny. It's faster. 4) Catapults make sieges easy. Bring two, plus meatshield troops. Attack keep. Ignore defenders. 5) All 3 talent trees are viable. Don't worry about picking the wrong one. Knight has no way to heal, so take at least blood siphon and/or regen from other trees. Don't worry, there are plenty of points to go around.
Does speed scale well, or does it have diminishing returns? I can't really tell the difference between 500 and 1000 speed, but even 40 points of attack makes an obvious visible difference.
Starts out fun, voiceover is entertaining, but by the teens, the bugs, occassionally strange solutions and increasing difficulty really detract from the fun. On level 11 I had teleported to a weird room where I couldn't move and kept dying every second or two. After a refresh one of the boxes on the level didn't generate. Wasn't sure if a bug or part of the solution. Eventually the box reappeared, looked at the walkthrough and the solution seemed totally random. Like the game at first, but liking it less the more I play.
1st try: Flash crashed. Report submitted, reloaded. 2nd try: Hung on intro a really long time, but eventually got it going. Now I'm in the dungeon, and the map doesn't scroll. I can walk right off the edge of the screen and keep going until my light radius is no longer visible, hearing myself move around and get attacked by monsters I can't see.
Like others are saying: too buggy. Might be a good game, but I can't tell because I can't play it.
At first I was impressed that you had the design integrity to have water not be harmful to an amphibian. But then I realized that you put in monsters that magically chase you anytime you're in water. Disappointing. Otherwise, visually pleasing, nice and responsive, but gets boring fast. Also, after a couple levels I'm left wondering why I'm collecting coins or medals. They don't seem to serve any purpose. Also, BUG: at the end of level four you can keep walking past the exit stone and fall of the edge of the world and get stuck beneath the map.
I think some of the quest rewards are missing some zeros. Even after having hacked the savefile to give me $100,000 to buy everything I can up to level 30, and completing almost everything I can up to that point, I'm still seeing quest rewards for like $200. Also, a lot of the mid-game things to do make much less money per time than fishing. And since the game doesn't continue while alt-tabbed, and bank interest is terrible, anyone playing this game legitimately is probably going to have to spend 20+ hours fishing to unlock everything.
Bug report: had 45 crystal. End of turn raid said I lost 48 crystal, somehow after gaining 12 from my daily, I then had 57 crystal. Not complaining, tired of losing resources, but obviously this is a bug. Raids shouldn't be able to take more resources than you have, and 45-48+12 does not equal 57. On a related note, raids really shouldn't be able to wipe out a resource like they do. I have 13 towns right now, and 4 of them generate crystal. It doesn't make sense that the enemy could raid town and wipe out all crystal resources everywhere.
@Darkruler2005: It's even worse, because you NEED to get those perfects on certain levels, or else you can't upgrade, again, because of diminishing returns. I passed level 3 the first time, but got a low score, so missed out on most of the 50 crystal bonus. Same for Tiris. Now I'm halfway through the game stuck trying levels I can't complete for lack of upgrades, and no way to farm for resources to upgrade with. And if I try to farm levels to try to accumlate from per turn rates, the enemy periodically just steals what little resources I collect at the end of a turn anyway.
The diminishing returns on rewards when replaying levels, combined with the enemies ability to completely empty you of any one resource at the end of a turn might be a deal breaker. If you don't do well early on, it's terribly difficult to recover. Right now I don't have enough crystal to upgrade anything, I've farmed crystal levels to the point that they barely give me any, and the enemy can instantly take it all away if the RNG isn't kind. I feel like the game was balanced expecting a certain level of upgrades and abilities by a certain point, and if you don't have them, the only option appears to be to start over.
The real question is why would somebody named LordBucket hate on the metal bucket?! Also, your question is explained in the game.