Has anyone figured out the best way to farm for letters? I started out really well, but I think I'm bogging down just because I don't have enough high level letters to keep going. For a while it seemed like reward was based solely on average number of words per minute, but I just did 22 wpm and got ZERO letters as reward, and the higher levels are getting really hard without more special letters. What's the best way to get lots of letters fast?
There's no fast forward button because it would highlight how easy the game is. All you have to do is wait, click a bunch of units and go afk. There's no way to lose.
It's a good premise, but the game needs more for it to actually be a game.
For those who are bugged and don't see the magnet, it's the menu option one left of the rusty spoon. Click on it then click/drag/toss the rollerballs to the water.
I'm finding that short words often work better than long ones. Huge words with a couple high value letters seems to not be as efficient as quickly pumping out words with middle valued letters. In the time it takes to type out sesquacentennial, quadruped and xylophone, it's pretty easy to type out bed, bench, punch, pump, champ, chump with whole lot of 3-value letters in them. It's always vastly easier to fill out your boiler with those than the higher value letters.
The pace on this is really slow. Even in the first few levels sometimes it takes 30-40 seconds of just sitting around waiting for the flame to move around.
Nice art, funny story, HORRIBLE game. Why do people who make games like these insist on such ridiculous solutions? Do you hit the thug with your crowbar? No, you throw a barbie doll to him. Do you use the screwdriver to pry open the door? No, you stick it in the mousehole, because the key is in there. Who comes up with this stuff? Guy who made this should make youtube videos, not games.
Controls are awful. The closer you get to the mouse pointer, the slower you move. But if you move the mouse out of the game window the applet freaks out and slows down. And the people with guns go right to the edge of the screen. So anytime somebody's shooting at the babies it's obnoxious to get them to them.
I love the idea, but so many thigns I want to do aren't options. Seems like it's always a choice between two things. I try to give the human a balloon, but no that's not an option. I have to either kill him or wave him around like a monster. I don't want to kill the people, but I don't want to kill the fish. So I move the fish away, but that's not an option. Too few options.
Yeah, a lot of these levels can be solved with one piece, like the back end of a fan budging the ball directly into the bucket. But they give you three or four pieces to try to put together some horribly complicated contraption. Of course, I suppose he did say it was inspired by Rube Goldberg machines, so that's probably the whole point.
To beat challenge 6, grab the ball right away, fire it into am orb and immediately smash yourself into it to grab the ball again, and fire again right away. If you're fast, you can get it down to give you extra balls before it leaves the screen. Then just repeat.
To get the hard badge: Play the lyne map, place one laser turret comfortably in range of the road, upgrade its RoF once, then build a backwards shaped S of laser turrets across the entire map. Each turret in the chain needs to be spaced so that it is only in range of two turrets, one on each side. Otherwise the lasers will jump incorrectly. You'll need roughly 34 turrets in total. You'll need to upgrade the damage of the first turret a couple times to keep you alive long enough to set this up. Upgrade the RoF of every turret OTHER than your first 2-3 times, then upgrade the damage of LAST turret in the chain all the way, and upgrade damage working backwards from there. Use 100% damage boosts when you get them. Your lead turret needs to be doing roughly 1 BILLION damage per shot to survive to 1500 kills.
The hard badge should be rated impossible. It's not fun to go through every combination of possible combos, routinely sitting for 5-10 minutes with combos that one-shot everything before it's even visible on the screen and then suddenly the computer gets an upgrade and then you're dead in 15 seconds. Even following the walkthrough videos step by step there's a huge luck factor in the random timing your turrets use for firing combos. Everything can be fine, and then suddenly you're dead because a turret decided to lag for half a second.