Note: even maxxing cash and magnet skills early, I still beat the game before I had enough money to upgrade everything. The final boss gives a huge pile of cash that will probably be enough to finish upgrading everything, but don't expect to go into the final battle with everything unless you're willing to do some grinding.
Is there any significance to stars other than the level end gold bonus? Any incentive to go back and get more stars on previous levels? What about game difficulty? Is there any benefit or reason to play at a higher difficulty? After as many hours as this is taking on normal, I'd rather not find out 30 hours from now that I needed to play on a higher difficulty for some reason.
Just don't understand game developers who feel the need to make rushing around to collect money from the ground before it magically disappears a significant gameplay point.
Like it, but the game could use a steeper learning curve and fewer levels. Kind of getting bored spending 3-5 minutes at a time doing missions with so little difficulty.
This has a lot of the same problems that we've complained about in previous versions. Stop pumping out clones with the same problems and listen to the feedback people are giving you.
...wait, what? I was totally appreciating the deeper message here until I got to the end where they warned about tourism funding regimes. Guess the message I got from the story was not quite the message they intended.
@turnA: The problem with misclicking defend instead of move is caused by the fact that the menu *moves* on the screen, not that the buttons are too close. When it becomes your turn, the whole screen slowly scrolls to center on your character, while the menu sticks with that character being moved to the center.
Adds nothing to the genre. Replacing menu texts with splotches doesn't really add anything. Not enough information given to user: tower damage, range, RoF, etc. No explanation is given why we're collecting body parts. No in-game benefit to achievements. Game has atmosphere, but not much else.
...what? The game just ends? No cure, no escape, no...nothing? Just... "oh, well I'm bored now so I'll leave when I'm done" and that's it? Seriously? Has anyone found a secret ending? Maybe if you get the advanced reactions soon enough? Or maybe if you show the right reactions to the general when he shows up? Anything?
Way easier to beat the game than to survive long enough to collect money for the last several guns. Several upgrades don't appear to work. The ending...just ends. The persistent upgrades are nice...but don't seem to work right. Only equipped weapon is kept, not all. Makes it look like a bug. Decent game, could have been a winner...but feels unfinished.
I think it would benefit from an overland map with some sort of strategy element involved. Maybe choosing locations to attack to affect the availabe upgrades, or opponents stats...or something. The game is ok, but by the first third of the game the fact that I'm just clicking on anything that move is starting to get boring.
Very surprised at the ending. Or lack thereof. Given how the villain is introduced in the beginning, I completely expected some sort of "oh, oops" ending where it turns out he wasn't really a supervillain after all, and it was all a simple misunderstanding. Like maybe...he was just the janitor, and was knocked unconscious and lost his memory when the actual supervillain was defeated before the game starts.
Ok, the price gouging on energy drinks is getting to be stupid. Increasing our wages by 1, and doubling the drink costs...no. Just no. I've played this for a good hour or two now, was enjoying it...but this is totally killing it. Feels like a never ending stream of struggling for the sake of struggling. If you keep pulling the carrot away before we get to it, sooner of later people are just going to stop trying. I've reached that point. Done with the game.
there were plans for that, but I scrapped it. after all, very few people read the story. oh well, maybe next time!