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Ivan's beta game 5000

Play Ivan's beta game 5000

May. 30, 2012

Rating: 0

The game accomplishes what it sets out to do. It's not fun or interesting at all. But it does do what it's supposed to.

Robot Legions

Play Robot Legions

May. 25, 2012

Rating: 2

Note: even maxxing cash and magnet skills early, I still beat the game before I had enough money to upgrade everything. The final boss gives a huge pile of cash that will probably be enough to finish upgrading everything, but don't expect to go into the final battle with everything unless you're willing to do some grinding.

Bloomo: A Submarine Adventure

Play Bloomo: A Submarine Adventure

May. 24, 2012

Rating: 18

Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.

Paladog

Play Paladog

May. 19, 2012

Rating: 88

Is there any significance to stars other than the level end gold bonus? Any incentive to go back and get more stars on previous levels? What about game difficulty? Is there any benefit or reason to play at a higher difficulty? After as many hours as this is taking on normal, I'd rather not find out 30 hours from now that I needed to play on a higher difficulty for some reason.

Robot Legions

Play Robot Legions

May. 14, 2012

Rating: 2335

Just don't understand game developers who feel the need to make rushing around to collect money from the ground before it magically disappears a significant gameplay point.

Paladog

Play Paladog

May. 13, 2012

Rating: 2

Like it, but the game could use a steeper learning curve and fewer levels. Kind of getting bored spending 3-5 minutes at a time doing missions with so little difficulty.

Feed Us 3

Play Feed Us 3

May. 13, 2012

Rating: 1

This has a lot of the same problems that we've complained about in previous versions. Stop pumping out clones with the same problems and listen to the feedback people are giving you.

Nuclear Outrun

Play Nuclear Outrun

May. 02, 2012

Rating: 0

The blade boomerang is really the last weapon you need. Most of what comes after it isn't nearly as good.

Pirateers

Play Pirateers

May. 01, 2012

Rating: 2060

So is there a trick to beating the boss, or is it just a matter of grinding for 10 hours to get gold to pay for enough upgrades to beat him?

Tourist Paradise

Play Tourist Paradise

Apr. 27, 2012

Rating: 11

...wait, what? I was totally appreciating the deeper message here until I got to the end where they warned about tourism funding regimes. Guess the message I got from the story was not quite the message they intended.

Dash'n Knights

Play Dash'n Knights

Apr. 26, 2012

Rating: 9

@turnA: The problem with misclicking defend instead of move is caused by the fact that the menu *moves* on the screen, not that the buttons are too close. When it becomes your turn, the whole screen slowly scrolls to center on your character, while the menu sticks with that character being moved to the center.

Creepy Creeps

Play Creepy Creeps

Apr. 26, 2012

Rating: 28

Adds nothing to the genre. Replacing menu texts with splotches doesn't really add anything. Not enough information given to user: tower damage, range, RoF, etc. No explanation is given why we're collecting body parts. No in-game benefit to achievements. Game has atmosphere, but not much else.

Lab of the Dead

Play Lab of the Dead

Apr. 19, 2012

Rating: 4

...what? The game just ends? No cure, no escape, no...nothing? Just... "oh, well I'm bored now so I'll leave when I'm done" and that's it? Seriously? Has anyone found a secret ending? Maybe if you get the advanced reactions soon enough? Or maybe if you show the right reactions to the general when he shows up? Anything?

Awesome Planes

Play Awesome Planes

Apr. 18, 2012

Rating: 2

Proof of concept successful. This is pretty awesome. Now make a full game please.

Infinite Monsters

Play Infinite Monsters

Apr. 18, 2012

Rating: 3

Way easier to beat the game than to survive long enough to collect money for the last several guns. Several upgrades don't appear to work. The ending...just ends. The persistent upgrades are nice...but don't seem to work right. Only equipped weapon is kept, not all. Makes it look like a bug. Decent game, could have been a winner...but feels unfinished.

Tripod Attack

Play Tripod Attack

Apr. 11, 2012

Rating: 1

I think it would benefit from an overland map with some sort of strategy element involved. Maybe choosing locations to attack to affect the availabe upgrades, or opponents stats...or something. The game is ok, but by the first third of the game the fact that I'm just clicking on anything that move is starting to get boring.

GrindQuest Expansion

Play GrindQuest Expansion

Apr. 08, 2012

Rating: -9

Does the game selectively only give bad drops? I've been farming deadmines for nearly half an hour and I've yet to see a single item I can use.

Kill the Heroes

Play Kill the Heroes

Mar. 29, 2012

Rating: 14

Very surprised at the ending. Or lack thereof. Given how the villain is introduced in the beginning, I completely expected some sort of "oh, oops" ending where it turns out he wasn't really a supervillain after all, and it was all a simple misunderstanding. Like maybe...he was just the janitor, and was knocked unconscious and lost his memory when the actual supervillain was defeated before the game starts.

Developer response from nerdook

there were plans for that, but I scrapped it. after all, very few people read the story. oh well, maybe next time!

New Star Soccer

Play New Star Soccer

Mar. 29, 2012

Rating: 4

Ok, the price gouging on energy drinks is getting to be stupid. Increasing our wages by 1, and doubling the drink costs...no. Just no. I've played this for a good hour or two now, was enjoying it...but this is totally killing it. Feels like a never ending stream of struggling for the sake of struggling. If you keep pulling the carrot away before we get to it, sooner of later people are just going to stop trying. I've reached that point. Done with the game.

Kill the Heroes

Play Kill the Heroes

Mar. 28, 2012

Rating: 3

Lorenzo...Ikari. :)

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