this should have been a relly shit game. But somehow you messed up and made something good. The graphics and general look & feel in particular are great
Hi LouWeed, drag the black octagon on the home screen down and turn it up side down to switch to endless. See here my simple "tutorial" :) http://cl.ly/image/3b2r2h34413Q
Cool. But would be so much better if there was a score for how well I completed each level. Score should be based on health remaining, and number of moves. As it stands there's no real motivation to play the game well, and so no replay value.
Fourth play-through, I got the 320k high score I was aiming for. Max score is probably somewhere around 322-3K. A level select would be a great addition because as fun as the game is, I'm not going to do another whole playthrough just to scrape a few measly points from a couple of levels. Probably the most fun I've had playing a game this year though 6/5
My comment got butchered by Kong because of an angle bracket. Anyway, in a nutshell:
I like the idea, but. Difficulty curve needs increasing. Kind of boring, needs findable items, or if the character could level up. Or something.
i have been thinking about the difficulty, as it sits now bombs = level + 10
so it only adds 1 bomb per level, i have been thinking about making it increase in a different fashion maybe level * 2 + 10 or level * 3 +10 so it adds multiple bombs per level, just not sure how many bombs to add per level would be a good fit. i have gotten alot of comments from people about it being to easy for to long so you get bored before it gets challenging.
minesweeper d like it if there was a bit more to the levels than just the gimmick. Maybe some items? Maybe if the character could level up? Not sure, but it needs something else...
Nice game, but the difficulty stops increasing after a certain point. Adding more varied enemies would add to the difficulty as well as the enjoyment. Personally I don't think adding upgrades would help
Actually the game keeps speeding constantly and never gets easier, there will be a point when stuff starts to move so fast it's impossible to avoid them. But the game is about trying to get highest possible score before that happens.
D: I was only 5 levels away from the end... Hopefully you get The Puzzle Game Of The Year working again before the rating drops below the threshold...while you're at it, add api and give those lazy badge makers something useful to do instead of giving unnecessary publicity to the latest generic td/shooter lagfest from Iriysoft/AG.
Needs a restart, a mute, and high-scores. And the jump sometimes doesn't register, specifically just after I've finished a jump I have to wait a half-second or so before I can jump again. But other than that I love it 5/5
Well, I kind of liked it. Shame it's only a demo for a mobile game, because I really can't see the control scheme working with touch screen controls on a (relatively) tiny screen.
I really like this as an idle-type game. So it would be great if it didn't auto-pause whenever the focus left the screen. I'd also like the ability to zoom out. And I don't know if there's anything you can do to fix the lag...my bonsai of size 2,000, pop. 200,000 is using 500MB of RAM, which seems excessive.
That was awesome. I do have some suggestions though....a death counter is of course essential, but so is a time counter. Maybe a click counter too? It would also be nice to be able to use the space key as well as Z. And obviously you need to implement a "game completed" stat and a "number of levels completed" stat on the kong high scores so this game can get badges.
I probably sound like a crazy person, but the game should be more strict about the accuracy; the last two levels especially I managed to complete in less than the required folds with solutions that were obviously incorrect, but still scored 100%. Excellent otherwise though, I expect we'll see badges before too long.
For all the people complaining that this game does not work (i.e, everyone):
http://userscripts.org/scripts/show/125484
resterman is the guy to send your thanks to.
The best comment!