The tailslides were puzzling me too, until I read this (from jayisgames.com): "Approach at a decent speed-- maybe two or three jumps to start. JUST BEFORE hitting the surface, LET GO of accelerate (up arrow) and hold down tailslide (down arrow). Wait JUST long enough to hear the dolphin talk to you, then LET GO of tailslide, TAP accelerate, then HOLD accelerate.
The first press of up arrow while in a tailslide breaks the tailslide, but does NOT count as acceleration EVEN IF you keep holding it. This is why you TAP to break the tailslide, then press it again and HOLD for the acceleration- if you don't, you're likely to lose more speed than you gain.
Once you're above the moon, you can get 'starslide'.
...
The first time you starslide, you'll get a little rainbowy echo behind your dolphin. Every time after that the rainbowy echo will get stronger. This echo DRASTICALLY increases the speed effect of your tailslide jumps from the water."
Meh, it's not that bad -- 3 well deserved stars is a) above average and b) 3 stars more than any tower defense game deserves (and plenty of them have badges)
Fine. Maybe that wasn't a very constructive comment. Here are some that are: 1. Games are supposed to be fun -- if you're not enjoying yourself, go play something else. 2. Your success in any game is always going to be based on luck if you choose not to apply any skill or strategy. 3. Complaining about a lack of a save function (or any other restriction imposed by the game's 'rules') isn't going to help you either. 4. You can reposition tiles already on the board. 5. For the first few levels, try and get 4 of each colour and/or symbol -- you get loads of tiles, a bomb and a joker. 6. Once that becomes too difficult, go for 'pools' (lots of one symbol/colour). 7. If the preceding advice did not result in you obtaining so many bonuses that the last levels became trivial, or you just resent people dishing out advice, then vote this comment down in a ball of negative fury -- maybe that'll help.
How to eat an alien: First, crack open the crispy outer shell (they'd be the yellow round things floating in the air "in much the same way that bricks don't") by doing a super-leap out of the water (click the boost while at the very bottom) and slapping them with your tail. When you return to the surface of the water you'll notice the tasty green morsel floating there, flapping its tiny green appendages uselessly. Bon appetit!
A seriously fun, challenging (and totally bonkers) platformer. Had it at 4/5 until I read the comments section, at which point I upped that to 5, because any game that causes your average, casual, uncoordinated, tower-defense-loving game players to complain of such laughable things as "weak physics", "finicky and unintuitive" "to hard" and my personal favourite "hatefull because abusing hardly manageable control as difficulty" has got to be doing something right.
NOOOOO! I was tricked! It's just another tower defense game ... and I had such high hopes -- there was a picture of a bunny ... with an eyepatch .... I haven't been this disappointed since I found out that "guerrilla warfare" didn't involve large ground-dwelling primates. *Sigh*
Indeed. What mystery of time and space has led us to the point where, in only the year 2010, the most popular flash game is this turd of a tower defense game? Hell, even pop music took 20 year before it devolved as far as Abba, which is this game's musical equivalent. Bah.
Dreamstone #6 is in the 'living compartments' of the water temple (you need the water temple key), in a -- well, lets just say it's in an obvious place.
Be nice if there was some kind of pause between finishing random attack and typing the name for the high score in -- keep ending up with 'f david' or 'ircle' or 'ng ball' as the high score name.
Awesome game, 5/5, all that, blah blah blah, BUT -- and I don't normally complain about games that cause me to start making plans to build a time machine so I could go back in time, murder the creators and steal their idea, BUT -- the trophies where you have to use at least X pieces, which is most of them (oops, I mean 2/3 of them) are stupid. All you have to do is put all the pieces on the playing area somewhere, anywhere, but you don't actually have to USE them. God I feel like the Grinch, but it needed to be pointed out.
I feel like I cheated slightly with 19; I set the C up right next to the N before dropping the N onto the switch, and then quickly moved the C to the left right after dropping the N. Great to see (another) sequel for these games anyway. 5 fat stars for you.