I nearly laughed myself to tears. Right-click and check Play until you're put in a level for some extra fun. Select Play past the blue screen to enter the level a second time for even more hilarity.
Why can't I resize this game? I don't care how many upgrades there are, I'm not shrinking my whole display just for this. Those right-click options are there for a reason.
The only thing I love more than Daniel Sun games is all the whiny comments that are oblivious to the point. Keep them both coming please, even if I don't find them until three years have elapsed...
Despite the rampant balance issues, the grind, a few bugs, and the expert zombie setting, this is a fiver. I thought I'd never see a character in a game who shares my love for blunt instruments -- let alone two of them in one game. I loved the item descriptions also, and I got some laughs from the dialog.
This is a great game. I'm glad characters like Mare and Neferiti were included to hold the interest of seriousness addicts like myself. But I'm amazed at the acclaim here which is absent from games like Thousand Dollar Soul. Yeah, this is a superb story if you can stomach sci-fa, and the first half of the game is unanimously terrific, but the shooter elements are... Well... No matter how good a writer you are, you cannot tell me the Fed ships can fly through the walls.
I got a score of 1 two times through now. Also lost my survival and challenge stuff when I tried to replay the campaign to get the 35 headshots medal -- which I still can't get no matter what I attempt. [I've made 35 headshots easily, but there are almost no places to get 35 headshot kills.] I still love it, but it needs some fixing.
The beginning keypad riddle can only be solved by entering the correct combination first. If you use trial and error [there are enough hints to figure it out, unlike the last riddle...], you'll need to close the keypad popup each time you enter a combination.