This may take a couple tries, but the high scores are broken anyway and everyone's neglecting Vertical Void, right? I see no harm... Start the game. Build up a LITTLE speed, just ten seconds or so, may not a critical factor. Press Esc to display your cursor. Position yourself away from the wall in the direction you feel like clicking, such as the left. Click outside the screen then quickly bash the F11 key to fullscreen the game. Welcome to the outside world!
Great concept, but it really needs revision. I'm embarrassingly alright with the presidents, and I can rock the elements, but I don't give a ratbutt where the Pokemons fit [no offense]. If you could come up with a few thousand questions and a few dozen topics, then have the player select a list of maybe ten-ish topics they have some knowledge of, I could see this being one of the biggest hits on the site... Maybe as a collaborative project it would be feasible.
Oh, and it may be cliche, but mutant zombies [huge fat ultra-slow thing with long-range stabbing tentacles!] would add a whole new dimension to the gameplay, especially if they prefer to sit around in the cash bucket repository, perhaps only until their numbers are sufficient for a large-scale invasion...
Some information on what the buildings do would be great. And please don't improve the graphics, it already lags more than it should. A grid system for the buildings would help a lot, and a pause button to plan them out. I'm not sure more weapons are really needed, unless you mean turrets or something, to allow you to go foraging less suicidally. Lastly I'm not sure the SotN music works as well here as it did in Castlevania, but it's much better than slapping an ultra high BPM techno track over a game of this pace.
Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.
Sniper crosshairs are on Z. It won't do many of us any good; the lag it causes will teamkill your character, your browser and your OS session. If you're running this on low quality, DON'T buy a sniper rifle; assault rifles will suffice [as a bonus you'll receive 100+ headshot combos]. I recommend the first shotgun and second AR. Hunt for stun spots on the bosses. This is the best game in its class so far. Thank you Origaming.
Try We Got This Far's Vector Conflict theme for a fun and easy Starman achievement. You can find a download link in Vector Conflict. Thanks again DYOG!
Oh expletive, that's mean. I like it. I think Unity test games are my new favorite genre, gods help me. This is totally Suze out of ten stars or somesuch.
"No. No. No! No. What the hell are you doing out here, Fred? How did you get out here? Fred, if you're real, you better tell me right now!" Also lemme into that igloo or I'll jump.
Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.