Level six was pretty hairy, but those things that fly out from behind you in level five are the most foul, unholy creations in all of video gaming. Would have been so easy with click-toggled autofire and mouse movement... but thanks for making a game without forgetting strategy and difficulty.
Fun stuff, great concept, and I was grinning about how responsive the controls were. I did a double take at the ending -- it's good, but our protagonist's apparent reversal seems abrupt and lacking development. Not a huge problem, but a huge "huh?!" moment at the least.
It's nice to know a game like this exists, but I couldn't understand any of the characters' motives at all. I think I might have gone straight to the apathy pipe in the warp zone myself. Or the narcissism one. Well done though, the metaphors all seemed effective to me.
Thanks a lot for playing! Yeah, it might be a little complicated since I wasn't really sure what to make out of Hans' actions. When I was getting into puberty stuff, I kinda thought the way Hans did. That's why I made the game. And with this game, I tried to find answers for my thoughts/actions. If you wanna read more blabber about it, click on "Extras" on the menu.
Thanks a lot for playing! Players like you are one of the reasons I want to make more games.
Shield stripping can be accomplished with two goo piles from people who died from poison [space them out; two in one spot is no good], a mystic [even one with low health, heh heh], a prof bomb, or two knifey detective ghouls, who will lose some health from it. About prof bombs: use the arrow keys to place them at the edges of rooms, to carefully tailor the blast zone to your liking. Two prof bombs plus a pinch of anything else will kill a cultist. Release lunatics in room 3 or 4 for a quick power boost as they terrorize the oncoming traffic, then try converting all the survivors ASAP. The early 'tutorial' levels are harder [and a bit less fun]; they sometimes only have one path to victory. Hilarious game. ♥
SPOILER. Some hints on the incredibly hard secrets, so you can still figure them out on your own: 061319. There are fake spikes on the far left sides of two of those, and a glowing statue in another. Then [Please] don't go to the end level of the game. Another excellent game, Askiisoft. Thank you for making puzzle platformers with heart. This sentence is here to end in the word SPOILER.
With the variable graphic settings, realistic fall damage, and neat design, I think this has to be one of the better uses I've ever seen of Unity. But, uh, it was pretty easy. I hope chapter two has more indoor areas, monsters with avoidable long-range attacks, or something else to shake up the predictable outcome of zombie vs. bullet.
I went for the timed sniper rifle upgrade in hard mode, and found it kind of easy. I did die twice alltogether, and I was a little sad that it put me right back where I was, and with more money. Maybe it's just that I grew up in the 80s, where the "NES hard" games were the EASY ones, but I'd have really enjoyed a Hardcore setting.
Challenges [use all applicable upgrades!]: #3: build lots of saws, juggle the machine gun, upgrade saws once. #4: don't know and have ceased to care. #5: lightning and prayer. #6: 7 guns w/ saw on left [juggle at end], upgrade instead of reload when possible, use eye on paratroopers and big tanks. #7: 5 machineguns, upgrade 1 cannon on each side [then guns], eye on planes then on helis, spend that on the cannons, possibly sell the guns when 4x walkers come out... well. Wow. Didn't expect this from Nickelodeon.
When I woke up this morning, I had no idea I would be playing the role of a bespectacled potato on a quest to gain magma immunity from a magical mushroom that flies through the ground.
I've reloaded 17 rounds into space for five, beaten a taser-wielding box to death, fallen through an everything, smashed my invisible legs off and respawned right back into my corpse... and I can't find the laser.
I felt like I was struggling against Jones more than I was against the first two or three debaters, but frankly, the last boss in this game is my favorite philosopher, and that's a categorical 5/5. [Try losing to the salesman after the end.] Any chance of a sequel [perhaps with more dialogue paths]?
As someone old and lazy enough to give out recommendations on a daily basis, this has been a lot of fun. My answers often don't seem like guesses at all -- it all depends on how well I know the material. To hell with bells and whistles; the only way to make this game better would be to buy me a Netflix premium thingy.
I haven't seen resale prices this bad since GameStop... Some items: #1. Trap door, thugs' hideout [fun: corner Laszlo and repeatedly shove him down onto the elevator]. #2. The well's crank outside Boris's manor. #3. Crack in the wall behind a bookcase where you meet Otis. #4: The beast head on the tavern wall. #5. Trash heap by the huge furnace behind Zofia.
Badge tips: keep track of the glows under the walls. You're faster than them; it's generally safe to run by a glowing wall. Grab as many lemons as you can [but they won't be getting you much of your 25k, they're just level-enders], then when they're close to you, stay by a blue powerup and wait for the ghosts. Kill as many as you can, then they'll all be stacked up when they respawn. Repeat these steps and you'll effectively be dealing with just one big ghost in one place. Listen carefully for a sudden loud "woooo" or glow coming from a wall; it might mean you're about to meet a ghost walking out of their spawn house.
Thanks a lot for playing! Yeah, it might be a little complicated since I wasn't really sure what to make out of Hans' actions. When I was getting into puberty stuff, I kinda thought the way Hans did. That's why I made the game. And with this game, I tried to find answers for my thoughts/actions. If you wanna read more blabber about it, click on "Extras" on the menu. Thanks a lot for playing! Players like you are one of the reasons I want to make more games.