Being able to turn the music off only from in-race is annoying - as is the weird form of menu screens that show you the prerace screen following a race, but instead of starting the race, 'ok' just takes you to the menu. This is weird, and mildly annoying.
Not a huge fan of the grindable upgrade system, but it didn't heavily enforce a grind if you got a hang on the controls reasonably quickly. All in all, a fun little shooter with a good bit of character.
Generic beyond belief. Feels like this game was made because the people in charge felt obligated to make something, and not because any person involved had an ounce of inspiration.
Give me one good reason the 'Restart the Campaign' button isn't enabled during break mode. The complicated navigation system made the previous Stormwinds annoying to play, and it seems zero effort has been spent to give it an overhaul. That's just sloppy game making.
The challenge seems to be scoring from Unlimited mode, not 5 Level. Same challenge, but I bet you'll be getting lots of bug submissions on scores not counting.
The art style of this is fantastic, but I felt the play control was just shy of what I wanted. Particularly when it came to shooting, especially if I was trying to hit the ground shooting to nail something before it killed me. Full points for style though.
NicolBolas trolled the development of Kongai, now he's trolling Dinowars.
I have two issues with the dish:
1. It's pretty much undodgeable, and kills in two hits.
2. You can keep firing it without stopping because the long shot time means you'll always remake the money it cost you to fire it to begin with.
Airstrike has the same problem #2.
Regarding +3 items... you can only equip one of each type of item at a time. It costs more than the scale because when you're interested in purchasing them, you can't decide against it saying 'i'll just buy headwear instead' or something.
If you replay a level and do worse, it updates the map screen to the lesser medal. This is stupid. It should save your best performances on the map screen.
Upgrading the well is a waste of money and therefore star points. Make it a permanent upgrade from the shop screen, instead of an option to buy higher levels. It's useless as is.
Felt this was a little too easy, and the solutions were too 'you must do this'. Weren't even any red herrings with the power lines. Good introduction puzzle game, but at most a ten minute diversion for the seasoned puzzlers.
Regarding Blood Vial, it was attempted to change it so that it yields an average of 1.5 HP each turn, rather than 2 HP each turn, but the coding for it hasn't managed to work yet, so it's just always healing a bonus 2 each turn. This is in addition to the natural 1 HP every turn, for a total of 3.
All the cards act the same, regardless of version. Merely the image of the card has not been updated in most cases. DP procs at 80% and Blood Vial heals a bonus of 2 health every turn on the bench.