The experience system in this game is broken. Due to the increasing respawn time, I found myself as an active player, completely unable to surpass in experience an afk player on our team after ten minutes. This is despite destroying numerous enemy tanks and enemy towers. Experience needs to be weighted more towards actually attacking, scoring the kills and the tower razes.
'In-game tutorial' is no excuse not to list basic controls. Is there a menu button if you get stuck? I'm on the wrong side of a level-sensitive barrier.
I got the hard badge when I died in a duel with the East Empire champion. Also, far too many attacks miss altogether, making the duels really annoying for me. I was using a constitution based mace with 70+ Mace skill and 90 constitution and I'd miss 90% of my attacks. This made the duels just a grind to see how long I could click potions.
The AI is totally awful. Things I've noticed:
*It never ever uses the Sniper Bot's special ability, but often suicide attacks against my walls with them
*In the 1 health challenge, it brought out two creatures first turn to my single creature. I should've be boned, but it stopped attacking after it killed one
*I had a 7 power creature on the floor, eating him up like cotton candy on one of the challenges, but the AI kept using creature removal spells on my other creatures. It should clearly aim bury spells at the threat.
Enjoyable, but didn't feel like the challenge was there. Beat it first run through, no deaths. The bosses are too easy to hit, meaning all I have to worry about is dodging their shots. Having to multitask avoiding enemy fire *and* effectively shooting is what makes boss fights in games like this difficult, but that just wasn't present. I liked the upgrade mechanic.
The elements that make up the ruleset of this game might not be the most original, but the level design is superb offering many difficult challenges focused on different elements of the gameplay with just enough space to move the pieces how you need to. The sliding nature of the puzzle means every situation can be backtracked, but sometimes the reset button can help clear your head better.
This game experiences too much slow down when lots of units are on the map. This is aggravated by the fact that it's cheaper to buy more flying defense towers than to upgrade them.
You'd think a game where you draw your sword attacks would have more to it. Neat as a software test, but totally boring as a game. The risk-esque strategy portion failed miserably at adding depth.
I'd like to restate that this game is just absolutely brilliant. The animations are fantastic. My favorite so far is level 30's, but I'm expecting more awesomeness before I beat it. Please, please add some API to this thing.
Eh, nevermind, I got something going by blocking straight up the left wall. Kind of a lame strategy, and the only one that seems to come anywhere close to working. All in all, I'm finding the waves to repetitive. The only thing different from creep to creep seems to be walking speed and health.
Normally I'm pretty hot at these, but I've been having trouble on hard mode getting past the first four waves. Six towers (eight if you score a perfect in round one) just doesn't seem to be enough to stop the first wave of speedy creeps.