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MaddAddams' Comments

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Fishing Girl

Play Fishing Girl

Jul. 30, 2009

Rating: 0

Wait, so this ends in a threesome?

Crunchball 3000

Play Crunchball 3000

Jul. 25, 2009

Rating: 0

Tackle/Throw Ball is a terrinle combination of skills on the same button. So often I press tackle, but the player's already tackled and has the ball and I end up immediately throwing it away.

GemCraft chapter 0

Play GemCraft chapter 0

Jul. 03, 2009

Rating: 0

Shift + Wave Sending really puts a damper on my Shift + Gem Bombing waves when I run out of gems...

Dynamic Systems

Play Dynamic Systems

Jun. 26, 2009

Rating: 0

The 'Give Up Yet?' screen shows up too soon considering how many times you have to use a few runs to fine tune a bounce pad.

StarBox

Play StarBox

Jun. 11, 2009

Rating: -1

Why does every game need a half-assed awards screen these days? Star rating per level is enough for a game like this.

GemCraft chapter 0

Play GemCraft chapter 0

Jun. 08, 2009

Rating: 0

ninjasloth - if you're replaying a level under a game type you've beaten, you only gain whatever you increase your score by, not the full score. So if you get 2,000,000 pts in a level on normal, and then replay it for 2,100,000 points on normal, your xp only goes up by the 100,000. If you replayed it as a time siege and earned 2,100,000, you'd get the full score.

Gears

Play Gears

May. 03, 2009

Rating: 0

This just isn't fun.

Fantasy Kommander

Play Fantasy Kommander

May. 03, 2009

Rating: 0

Lucky criticals seem to be the name of the game. Way too many attacks deal a single point of damage and this weird imbalance starts to catch up with you in later levels.

Death Vegas

Play Death Vegas

Apr. 30, 2009

Rating: 0

Dante Leoni Katie Leonard ...it's explained.

Death Vegas

Play Death Vegas

Apr. 29, 2009

Rating: 0

I love the piecemeal narrative. It's like watching Snatch or something.

Death Vegas

Play Death Vegas

Apr. 28, 2009

Rating: 0

I like this fighter way better than the button-mashing Bible Fight. Sure there's a few button-mash aspects, but the core of the game is Simon.

The Great Siege

Play The Great Siege

Apr. 14, 2009

Rating: 0

I hate the interface. I've won ten battles and I still don't understand where the resources are coming from. If you pick the wrong buildings to start, you pretty much have to lose a few battles until you can build the right ones. This is just not good game design.

Kongai

Play Kongai

Apr. 14, 2009

Rating: 0

Christopholis... consider that if Power Toss doesn't proc, that means you could very well be eating a 100% hits fleeing move the next turn, which would often finish the deal.

Kongai

Play Kongai

Apr. 14, 2009

Rating: 0

If you're specifically playing for the soul crush one hit ko, you should be using insignia, not tomes. It's more consistent, and one hits a lot.

Kongai

Play Kongai

Apr. 13, 2009

Rating: 0

Turagalover - do the math out for Pilebunker + the Soul Crush proc and you'll see only two characters get oneshotted by it: Amaya (who can cancel it with Ninjaport) and Popo (who can dodge it). Every other character, including the low HP MLM can survive it.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Apr. 08, 2009

Rating: 0

That 'Action Panel' on the victory screen is one of the most clever, unexpected additions I've ever come across in a game. You win! Now what?

Penguinz

Play Penguinz

Apr. 07, 2009

Rating: 0

Also, the bullets from the right side of the screen are facing backwards when shot. That's just not a mistake you expect from a final product.

Penguinz

Play Penguinz

Apr. 07, 2009

Rating: 0

The hit detection makes less sense the more you try to understand it.

Kongai

Play Kongai

Mar. 31, 2009

Rating: 0

If you think you're disconnected, refresh. This has reconnected me tons of times.

Colourshift

Play Colourshift

Mar. 29, 2009

Rating: 0

it's like loops of zen, with hints.

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