I'd like the enemies not to be morons. Sometimes they repeatedly cast do-nothing spells, like multiples of Glowing Ambition II. I'd like to at least pay lip service to the idea that this game is trying to challenge me.
I think it's funny when it says 'strategy mode' in the early castle fights. My 'strategy' is to hit their face over and over. The game doesn't give me other choices.
I'm actually running a full-service brothel aren't I? All my customers show up in the middle of the day, stay for about an hour, and take off before the sun goes down.
There's minigames that give such terrible experience for time investment that I sandbag them and move on to the next one every time. Jumping Game #1 comes to mind.
I feel like overworking my Technique training early on is coming back to haunt me. It's far more likely that I accidentally kick a ball wildly instead of keeping it on point.
So this is set up to read like a comic book, but instead of galloping over the city with interesting missions featuring recurring characters, I spend the preponderance of the game stuck in some guy's cell with a brain chip in fighting whatever he wants. The game isn't bad. The mythos isn't bad. I want to learn about this world. But the actual storyline that plays out is one big whiff. (Also, who's running the shop in this dungeon??)
Because your background never scrolls up or down, even a little, it's difficult to judge how fast you're falling if you've jumped high or fast enough that you can't see the ground.
Yes, it is not independent state, but it is defined as "autonomous country within the Kingdom of Denmark".