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Flaming Zombooka 2

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Dec. 05, 2010

Rating: 36

The star system is a little weird. Some levels require near perfection to achieve a three star rating, while others will let you squander as many shots as you'd care to waste, so long as you get the gratuitous kill.

Demons Took My Daughter

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Dec. 02, 2010

Rating: 0

I was able to gold medal all the levels without going to the shop... except Pride.

Doodle Devil

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Nov. 26, 2010

Rating: 4

Not quite sure why I need to create doves or grass if I'm aiming to make evil things.

Hostage Crisis

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Nov. 17, 2010

Rating: 6

A HUD letting me know my health and what explosive I'm carrying would've been nice

The Light Temple

Play The Light Temple

Nov. 10, 2010

Rating: 2

I guess one criticism I have after playing the game for a while is that the difficulty jump from earning a 'B' on a level and earning an 'A' is too steep. I'm not the best ambidextrous multitasker, so earning an A is out of the question on many levels for me, but I earned my B by moving at a very relaxed deliberate pace. It would be nice if current B's were given out as C's and then there was a B time that takes some fancy fingering but not out and out perfection.

Apokalyx

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Nov. 09, 2010

Rating: 1

I haven't played this game yet, but I still feel it needs to be said that the short description for this game makes zero sense. 'Inspired to an unpublished novel-book'. The heck does that mean?

Ghost Hacker

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Nov. 03, 2010

Rating: 3

I initially gave this game 4 out of 5, but I'm bumping it up to full marks for sheer inventiveness of the creeps. The strategies necessary to defeat each are the most varied I've seen in quite some time, if ever.

Spacecraft

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Oct. 28, 2010

Rating: 0

Probably a cloaked enemy mine

Spacecraft

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Oct. 28, 2010

Rating: 0

I've played games with this exact music before. But I can't remember what they were.

Wings of Genesis

Play Wings of Genesis

Oct. 19, 2010

Rating: -5

And the award for most annoying scrolling backgrounds goes to... this game.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 17, 2010

Rating: -2

It'd be really fun if a fight between someone with Trade Life and someone with Regenerate were not an eternal stalemate.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 14, 2010

Rating: -1

This whole game is an eyesore. Ouch. Too much red.

The Trader of Stories

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Oct. 12, 2010

Rating: 4

Not difficult, but I was engaged as a gamer throughout. The art and story were fantastic. If there's anything negative to say, it's that the scroll bars didn't work so well, but that is it.

Electric Box 2

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Oct. 11, 2010

Rating: 1

Delivers on the promise of the previous, with some excellent tough challenges.

Electric Box 2

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Oct. 08, 2010

Rating: -1

I'm worried you'll get sued over level 20.

Pixel Purge

Play Pixel Purge

Sep. 22, 2010

Rating: -1

I want to turn the lightning sounds off.

GunBot

Play GunBot

Sep. 15, 2010

Rating: 0

The hidden feature of being able to shoot through a wall if you're kissing it should've been taken care of before release. Highly abusable. Also: making the enemies 'harder' by simply giving them more HP does not actually make them harder.

Master of Fortresses

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Sep. 01, 2010

Rating: 3

A comprehensive in-game tutorial does not mean you can't list what the buttons do under instructions. I don't wanna have to replay the whole damn tutorial to figure out how to rotate my bastion.

Castle Wars 2

Play Castle Wars 2

Aug. 26, 2010

Rating: 4

Two easy improvements to make to multiplayer: 1. Automatching 2. Always show player on left

Blockage

Play Blockage

Aug. 19, 2010

Rating: 5

The white blocks are a good gameplay concept, but a very confusing visual representation. You could've done like diagonally striped blocks or something, that would be clearer and more obvious. Also, it's difficult to tell if I've actually selected a box, since if I click to quickly, it doesn't select, but if the mouse is over the box, it changes appearance to look as if it's selected.

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