Though the game was pretty simple and easy, there was something engaging about it. I liked the anime, it really fit the setting. The fact that I had to keep turning the sound off over and over again with each level made me want to throttle the developer. Overall, I'd recommend it for one run through.
This game is slightly interesting though it shouldn't take more than 10 minutes to complete. I wish there were more levels, I think its a solid idea for a game. The limited number of balls are a good idea to give the game some degree of difficulty.
Decent little target shooter game, doesn't need to be any bigger than it is. Its pretty simple if you can remember there is no time limit and resist the urge to blast away at all the shiny shapes. It only saves your progress at certain levels, which adds to the difficulty somewhat. Watch out for the star falling on you on the last level.
Straightforward defense type game, it has some strategy that initially seems interesting but once you figure out the formula theres not much to it. If the enemy destroys any of your buildings you're not doing it right. The key to victory is getting a large number of economic centers and upgrade them, thus giving you the funds you need to build missle installations. If you've got the right buildings, the last 1/3 of the game just plays itself. I'd give it a barely average rating.
The game is well thought out and pretty polished, but tedious. Very tedious. It gets stale and you still have 50 maps left to complete. After a while the game just starts to feel like a chore, I can't imagine sitting down and playing these campaigns all the way through, it would just be so boring!
This is a great final fantasy style RPG with a good 10 hours of gameplay. There is a lot of dialogue to wade through, and the writer has tried to use humor to keep it light all the way through. I'll confess I wasn't wowed by it or the storyline and didn't read all of it, though it was a great and sincere effort well worth checking out. After playing for a while I found out I'd messed up the key badge and would have to start over and play again. So for new players:
Trilobyte Key-
[1] In an invisible chest on the edge of the lake in Tainted Grotto. Right below where you battle the World’s Saviors (Check Map)
[2]Found in a tomb in Social Fox’s Tomb, the map after the area you fight Moric the first time (In catacombs, come back after you beat him)
[3]10% Drop chance from the zombies in Caronia after Moric’s battle ship arrives
[4] Gotten from Gope if you didnt kill him in the Gem Mines. Hes found at the Gonzor Inn.
This game is pretty boring and its really easy to die as theres nothing about it that is forgiving to the player. I didn't have much fun playing it and I'm glad I only had to get 5,000 points for the badge.
This is a great game, I liked the strategy and there is enough variation to make it worthy of a few replays. Playing on Medium was way too easy and I didn't get a really good sense of the game until I played it on Hard. I came away from it wanting more of everything: more buildings, classes, map features, maps, etc. I wish the hero had some special attacks he could whip out in emergencies, like maybe an area effect for the mage, an assassin shot for the ranger and some sort of group combat melee ability for the fighter. The peons are dumb and you have to guide them by planning safe tunnel routes. The final level is much more difficult than any of the others. Highly recommend this game.
This is a lot of fun and really works your ability to make fast judgements. This is the best minigame-game I've seen so far. Some of the minigames I can't seem to figure out, though I can't decide whether its me or the game that's retarded.
I played through Arcade and Survival modes and while fun, they were way too easy. You should be able to build more than one thing at a time with the Mothership. When you set your ships to attack something far away, and it is travelling towards you, your ships pass it by and dont attack it, which makes the interface difficult to deal with. This game needs some work.
Nice little strategy game, I liked it. While simple and not possessing great graphics it succeeds on its gameplay strength. I really liked that I was able to just fire up a game, figure it out easily and play without practice.
As I commented on 5 differences, I just don't like the concept of this game. A perfectly apt sequel, 6 differences brings nothing new or interesting to the table except an extra difference. Whee. Next, we need a game concept where you stare at a progress bar or loading screen.
Boring, buggy, getting 777 pixels in this game is a form of torture under UN statutes. If you want the hard badge just click in the lower left corner. The points will make you feel better after experiencing this game.
The game is fun but there are some problems with it. The waves were too long and too many, dragging the game on past the point where its enjoyable. Controlling multiple cannons was annoying. Having to click and hold for distance on the cannons was too clunky for me. I used dual machine gun with damage boosters, shield generator and mine towers when needed and the remote controlled missle for the 4th campaign when you have to have it. Thats all I needed to use to clear all of the campaigns.
Its Solitaire... and not a great version of it. Passable, but whats with the annoying music? I'm playing a card game here. Why does this game have a badge? Mysterious.