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Trimps Preview

Play Trimps Preview

Jul. 08, 2015

Rating: 1

I really like this idle game; however, can I suggest you adjusting the block to increase at more of a linear rate with that of the enemies attack? In the beginning, the ability is great at blocking about 10-25% of the attack; but, as time progresses and upgrades are performed, this figure drops significantly. It gets to the point where it's basically nonexistent as it's blocking less than 0.1% of each hit not too long after the ability was unlocked, and some users are reporting it being at less than 0.0001%. So, when enemies are taking us out in 2-3 hits, the block ability is useless. Note, that this is including us users upgrading the Gym and Trainers linearly.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 30, 2015

Rating: 4

The better your vehicle becomes, the more likely you are to slam it into the entrance of tunnels or (like in the 2nd level) constantly hit the broken parts of the bridge. Sometimes it doesn't make sense as my vehicle is too slow at first and stays on the ground, it gets a little faster and takes wooden ramps up to higher routes, then it gets more add-ons and becomes to heavy that it breaks halfway through the ramp and slams me into some immovable object. Why am I being penalized for upgrading my vehicle to make it better? It would be like a king sending half of his troops to jump off of a cliff to their deaths because they are going to war against a smaller kingdom and don't want to be "unfair".

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 30, 2015

Rating: 14

Correction to spoiler walkthrough part 3: The order of the liquids in the glasses is "wine, water, WINE", not "wine, water, water". The far right glass and the normal glass in front are still both absinthe.

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 30, 2015

Rating: 28

Spoiler walkthrough (part 4) : Click on the metal door on the right and change the numbers to read 1 4 5 8. Back out and click on the door again to see the same room you were originally in, but the lights are flickering. Enter the room and click on the mirror, use the gun on the dark figure in the mirror and collect the white cube. Use the black and white cubes on the main door and open it to finish the game.

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 30, 2015

Rating: 21

Spoiler walkthrough (part 3) : The sky is the light blue (color of the walls) on the middle-left of the palette, the circle (sun) is yellow, the moon is blue (top-left of palette), and the question mark hexagon is black. When everything is colored in, click on the paper hanging on the top-right of the picture and you'll receive a black cube. Click on the mirror next to the desk and select the knife, click on the mirror and you'll receive an ear. On the desk with the different glasses, fill them in this order (from left to right, starting in the back): wine, water, water, absinthe, (small glass in front) absinthe. The water in the bowl light up, from here you will place the ear in the bowl. Click on the ear, click on the yellow spots in the ears until you see a tunnel, click the tunnel and collect the gun that is laying on the ground in front of the second tunnel, then continue clicking the tunnel and yellow spots until you reach two doors and various items.

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 30, 2015

Rating: 28

Spoiler walkthrough (part 2): Place the sunflower received from the painting into the vase next to the sunflower plant. Click the sunflowers in the this order (bottom left, middle right, top left), the sunflower in the vase will produce a key. Use the small key to open the right cabinet door and grab the knife. Use the golden key from the earlier painting and open the door, give the man the hat and he'll drop the palette. Place the palette on the bottom-left picture frame above the bed. The symbols on the picture refer to colors seen around the room that you need to paint in. The colors are as follows: The very bottom of the picture is the teal (blue-green) color on the middle right of the palette. The second line in the picture above that is the dark green color at the very bottom on the palette. The area just below the rocky mountain lines is white.

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 30, 2015

Rating: 26

Spoiler walkthrough (part 1): Find various picture pieces and items laying around the room (look behind picture frames, under pillows, in drawers, etc.). On the coat rack, click the middle coat a few times and you'll see a key fall, back out and pick it up. Open the left cabinet door with this. Use the spoon and place it on the glass that sits on the blue table, place a sugar cube on top, select the bottle of absinthe and continue clicking on the glass until a painting piece emerges. You should have all of the painting pieces to finish the paintings on the walls, put them all in place and click on the pictures several times until a key emerges from the left picture and a sunflower emerges from the right.

GemCraft - Chasing Shadows

Play GemCraft - Chasing Shadows

Jun. 30, 2015

Rating: 2

There's just something about a game that forces you to spend in-game currency to make a level harder on a single run that just doesn't work well with me. It's different than other games where you have to pay some entrance fee to something like an "arena" and you pay more for the better (and harder) arenas, but every game I played gave the player back much more than their entrance fee for winning plus crucial items. This one gives you some items, but I only get a mere fraction of what I paid.

Rogan the Swordmaster

Play Rogan the Swordmaster

Jun. 26, 2015

Rating: 1

This game has too much going against it. You have to physically pick up coins AND health potions within a few seconds or they disappear, there's no real story line, the character and enemies are confined to a very small amount of a "level" (which never changes), your character runs like he's on ice, and there's no good progression.

Game.Init()

Play Game.Init()

Jun. 23, 2015

Rating: 0

I like the game, it's a solid 4/5. Level 23 was definitely the hardest level, and I didn't find it too difficult to get 3 stars on all levels. I like the decisions the player has to make and solve, should I use a "resting" platform to determine my timing or should I ignore it and use the slight distance + height advantage I have now to continue through?

Game.Init()

Play Game.Init()

Jun. 23, 2015

Rating: 1

@Kubixster, ignore the first light and make a big jump for the second light. When you're at the bottom of the screen moving left, the first light will be there because it was dropping out of sight to bridge the gap between the "last" light and the door.

Bear in Super Action Adventure

Play Bear in Super Action Adventure

Jun. 19, 2015

Rating: 1

The game doesn't save, as I made it to the last level but had to restart my computer. I'm back to the very beginning. Also, at the end of the level, you should show how much money the player gained from playing that level, instead you are showing their total amount which is confusing at first and doesn't help determine which levels are best for grinding if you want to unlock every upgrade.

The Green Kingdom

Play The Green Kingdom

Jun. 13, 2015

Rating: 2

Wow, the attack targeting is one of the absolute worst targeting systems I've ever seen. A game that doesn't even allow the user to have any control of the targeting system does better than this. Also, what is up with this 1990s technology where your soldiers can't pass through their own buildings? 2/5

Realm Grinder

Play Realm Grinder

Jun. 05, 2015

Rating: 1

I've gone through 2 different runs in this game and am finding that the last 2 spells of a class seem to be useless at some point. My first was undead, and now angels. I'm not sure if another class has useful spells, but I am finding that having 100% mana and using call to arms once then spam clicking tax collection yields the highest rate of return after some time in your run, even using call to arms exclusively seems much better than the last 2 spells. The spells that offer returns dependent on mana rate almost always lack way behind that of call to arms, because the buildings that get mana are expensive and you thus get less of those buildings. Also, angels focus on mana and spells, so theoretically, angels should have the best chance of passing this threshold, and yet they are falling way behind in my run.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 02, 2015

Rating: 1

Wait...there are only 3 levels? What is this? I remember the other ETD games having much more levels. I know that the mobile comes with a lot more (I bought them), but 3 levels is pretty scarce.

Earn to Die 2: Exodus

Play Earn to Die 2: Exodus

Jun. 02, 2015

Rating: 2

I've played the mobile versions of the game and have this to say to everyone: the levels are misleading in their difficulty vs the available model cars. What this means is that even though you think your previous model car can easily make it through the current level, it would only make it about 1/3rd to 1/2 of the way through the level. The amount of gas consumption and obstacle strength seem to be about the same, but if you were to play a level with a previous model car, you could literally see it go from a full tank of gas to empty in just a few seconds which is why the maps seem about the same distance, instead of later maps taking much longer for the car to travel. This is a good or bad thing depending on how you look at it.

Egg Knight

Play Egg Knight

May. 27, 2015

Rating: 1

I love the fact that I can skip dialog; but, geez dude, I'm hitting skip all of the time at the beginning.

Reachin' Pichin

Play Reachin' Pichin

May. 20, 2015

Rating: 1

The evolution and skill tree are completely unclear. Most games with a skill tree show the skills available and the path that needs to be taken to unlock those skills. If the user knows ahead of time they cannot unlock all skills, they will choose the path they want to take. This game makes you guess because the skills show up from left to right but unlock in an entirely different manner. For instance, I evolved my basic Pichin into a metal Pichin (level 2) and expected the first 2-3 skills in the Metal to be unlocked. Instead, skill #1 and #4 were unlocked. Skills 2,3,5 and 6 are still locked and there is no information anywhere telling me what is required to unlock what skill. Obviously I would need a level 3 and level 4 metal Pichin to unlock the rest, but what am I supposed to do if I want a skill from the Beast or Plant Pichin? Guess which type of evolution the Pichin needs at which level? This is a serious flaw that I hope you guys learn to fix in your next game(s).

IdleHero

Play IdleHero

May. 19, 2015

Rating: 4

Wow! There are 5 monsters total. That's a new one for me. I've never seen an idle monster slaying game with so few monsters, moreover I have never seen ANY monster slaying game with so few monster types. Even a classic game like Mario will slightly change the color and attack of a common monster.

Crayon Poke

Play Crayon Poke

May. 19, 2015

Rating: -12

I agree with TableApple. The lack of customized controls and the sluggish skipping is too much for me. I mean, forcing users to use both the WASD and arrow keys for super basic controls of the game is highly outdated by around 10+ years, and this isn't a good outdated featured either.

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