I'd also like to see an option for manually clicking upgrading. Manual clicking seems to be exactly the same from map to map: 8 clicks for weak archers, 11 clicks for "normal" units, 22 clicks for "strong" archers or stronger versions of the "normal" units, and 33 clicks for heavily armored soldiers or wizards.
There is a lot of potential in this game. I've read and agree with a lot of comments on things people would like to see (better AI, number readability, add/remove items instead of permanent addition). I would like to also point out that the farming levels don't progress as they should; as in, the middle levels are the most difficult with the highest payout, while the early and later levels are easier with little payout. Level progression should be exactly the same as any other game, every sequential level becomes increasingly difficult while giving an increase in the payout (gold + xp) for the player.
The Angel Dog's A's per second are off. They should be 10x the devil dog's, but they are 1x the devil dog's instead. This creates somewhat of a sticking point where the user needs to wait until they can afford to unlock the Boxer dogs.
This game is riddled with bugs and is definitely not user-friendly for beginners to this game. I had no idea how to upgrade my hammer, so I clicked every option available at the bottom and found it in the lockbox (which is no way intuitive as to this being the option to upgrade a hammer). The bugs are plentiful, but the worst are as follows: you cannot easily descend to lower levels as when I click the down arrow it just restores the current rock's health to 100%. If I do descend a few levels, it will automatically ascend to the highest level available even though I have auto-climb disabled. The item drop is atrocious at ascensions because you ascend the floors VERY quickly and are constantly needing to craft new hammers, but you rarely get any item drops making you wait for a random drop instead of more shards.
Have you guys even played your own game? After defeating a boss, you're only able to pick up a little more than 1/2 of the jewels they spit out before the level abruptly ends. Being unable to pickup items that are rightfully yours is a HUGE mistake and is probably in the top 3 things that will anger a gamer the most.
Helping out the hero is way too time consuming. He spends too much time outside of the castle than inside the castle, and it's counter-productive to force the blacksmith to stop working in order to get the hero to stay in the tower longer. Perhaps the workers could stay in their respective locations working and once they finish their work in one instance, they immediately start working on another and the resources are automatically supplied just like nearly every other idle game ever?
When I click really fast, this game only gets about half of the clicks. How is it that I click faster in this game when I slow it down? Ridiculously stupid. 1/5
What's the point of the exit if the flying enemies can just ignore it? They fly in a straight line from the entrance to the other end of the screen, which in some levels is no where near the exit.
I'm pretty relaxed about games and give them all a go. I have to agree with the top commenters here, I've seen way too many of these types of games, so you're coming to the party really late and not adding anything really exciting. 6 years ago this game would have been cool, but even with the release date of 2013, that's really late for this genre. This game should have been kept to yourself as a nice test game for development...but publishing it here to Kongregate makes you seem like a weak and copycat developer.
Fun fact: The coins that spew out of a monster are worth the amount of the monster that is currently in view when you collect it. In other words, you can make a TON of gold by going to a boss 5-10 levels below the boss you're on now and when a bunch of gold is on the screen, quickly click to go up to the highest level boss and collect the gold there.
Pfffft, people think this game is worse than Clicker Heroes. Clicker Heroes is actually an oxymoron to clicker games in general. It should aptly be named "Idle Heroes" in the fact that clicking becomes useless almost immediately into the game. Sure, there are SOME upgrades to clicking, but few are far in between, and it just gets to the point later on that clicking does nothing later on. This game is better to the clicking aspect in that ALL upgrades will upgrade your clicking damage appropriately.
Protip: The speed of the enemies spawning has to do with how fast you can kill the current one on the screen. Place all towers as close to entrance as possible. Your first tower should be just on the right tile of the left wall, then upgrade as usual, this way you don't have one or two stray towers that do almost nothing for you later on in the game (but waste time as enemy slowly advances toward them).
Improvements (please): Allow game to run even when it's not in focus (having it run in the background/offline would be sufficient). Allow users to move/destroy previously built towers. New design with enemies would be great, like a new color/style/visual every 10 levels or so.
This game is very grindy and does not live up to the first 2. For a game that requires no skill at all, it requires way too much attention from the user and mouse movement/action, and the payoff just doesn't seem to be there at all.
Agreed with TZwien. I had fun for about 5 minutes, and then lost the appeal. I had it running in the background for about 4ish hours, upgraded a lot and still didn't care for the game. Sorry, this idle game just doesn't cut it for me. Probably the biggest issue is the fact that I have to upgrade both my cursor clicks and the heroes, AND my cursor clicks do a horrendously low damage attack making it not worth it to click after a few levels on the hero.
Protips: Healing takes 20 seconds between each bout of healing. For every point in healing, that's how many units of health is given back. So, if it's just a SINGLE boss that is destroying you, then you probably won't see the benefits of healing. However, once you are going past 5-6 bosses and you're taking damage from each, then you will definitely see the benefits of healing.
I was expecting a little...more...at the end of the game, such as a short animation of someone waking up from a coma and their loved one/parent/partner being there when they awoke. Instead it was just the computer saying "...I can't believe it!"
The magic pickaxe is utterly useless. I used it on a single wall, and it left a tiny sliver of the wall that I couldn't cross through. Gee, that REALLY helped me out.