@Gumby: I don't seem to be having any trouble, at Mission 22 so far and still have yet to let even one enemy hit my castle. Rank of S on each level. At this point I have used the Meteor and Ice Storm spells and haven't even touched the Earth magic once in the game if it helps anyone.
Very nice work, am throughly enjoying it and just about to move up to the second tier of spells. Also great to have a new developer contributing to Kongregate. Please be sure to look into the Kongregate API to add some statistic reporting values to your work. This will give you a chance to have your games be given badges. Badges = More Plays = More Money for you.
Appreciate the use of 3D, nice to see more people entering that realm in Flash develoment. Sound effects could not be much better suited. Excellent work! Push your limits further now.
Very nice work, having troubles with 24, so need a break. Would love to see the Kong API put in and various stats recorded. A nice challenge, but simple in design. Love it.
Not at all a bad game, but the concept has been used a few times already. One thing I would like to suggest it the abiliby to 'sream' units from one spot to another without haveing to place them in one of your colonies first. You allow for more than one colony to converge on one (ctrl), but nothing that lest you send from one of your earlies positions 'past' your boarder positions. Would be a welcome addidion.
Nice attempt, but could use some work, seems to lag a bit after awhile which shouldn't happen for such a simple game. Also being able to rotate in either direction would make it less annoying (unless I am missing something or you are just attempting to make it more difficult that way).
Nice little game there. Polished, well made, challenging, a slight derivation on your typical platform type game. And most importantly fun. Keep up the great work.
Not bad, but does have some issues in the collision detection area, jumping and landing on corners of squares, the character moves very slow, and the inability to jump at all if to close to an object. With a few minor fixes in those ares, you got yourself a pretty decent game.
Not a bad start, but could be improved a great deal. At least you attempted to incorporate something different from the standard TD (a mobile unit), but that too has been done before with greater success. Not bad at all, but more maps, better upgrades, upgrade paths (i.e. when upgrading a unit you can improve this or that), etc. Again, it is pretty good work, but really nothing 'new'. I'm sure you can take the basic engine you have and expand it greatly; hopefully the comments users leave will aid you in that. So I do look forward to a sequel, revamped with more user decisions to add some strategy to it. Keep up the good work.