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McCoyEVP's Comments

Comment

Pixelvader

Play Pixelvader

Jul. 26, 2009

Rating: -1

Simple and fun, eyes started to bleed after completing it. I now see red and green dots blurring by everywhere I go... Keep up the great work.

Wizard Defense

Play Wizard Defense

Jul. 25, 2009

Rating: 0

@Gumby: I don't seem to be having any trouble, at Mission 22 so far and still have yet to let even one enemy hit my castle. Rank of S on each level. At this point I have used the Meteor and Ice Storm spells and haven't even touched the Earth magic once in the game if it helps anyone.

Wizard Defense

Play Wizard Defense

Jul. 25, 2009

Rating: 0

Very nice work, am throughly enjoying it and just about to move up to the second tier of spells. Also great to have a new developer contributing to Kongregate. Please be sure to look into the Kongregate API to add some statistic reporting values to your work. This will give you a chance to have your games be given badges. Badges = More Plays = More Money for you.

William and Sly

Play William and Sly

Jul. 20, 2009

Rating: 0

Truely enjoyed it. Very nice work. Need to give it another run; missed a few mushrooms and kills.

Reaxion

Play Reaxion

Jun. 29, 2009

Rating: 0

Appreciate the use of 3D, nice to see more people entering that realm in Flash develoment. Sound effects could not be much better suited. Excellent work! Push your limits further now.

Breakdown

Play Breakdown

Jun. 23, 2009

Rating: 0

Very nice work, having troubles with 24, so need a break. Would love to see the Kong API put in and various stats recorded. A nice challenge, but simple in design. Love it.

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

Not at all a bad game, but the concept has been used a few times already. One thing I would like to suggest it the abiliby to 'sream' units from one spot to another without haveing to place them in one of your colonies first. You allow for more than one colony to converge on one (ctrl), but nothing that lest you send from one of your earlies positions 'past' your boarder positions. Would be a welcome addidion.

Escape the Red Giant

Play Escape the Red Giant

Apr. 08, 2009

Rating: 0

Just all kinds of super fun and addictive.

Inverse Dodge

Play Inverse Dodge

Apr. 01, 2009

Rating: 0

OK, regardless of that... When they start shooting at you... Forget it!

Inverse Dodge

Play Inverse Dodge

Apr. 01, 2009

Rating: 0

WooHoo for turning your keyboard upside down (or for those of you with laptops, hope your video card supports a rotate feature)! Overall nice work.

Arachnid Wars 1.5

Play Arachnid Wars 1.5

Mar. 21, 2009

Rating: 0

Nice solid game, I rather enjoyed it. Got a bit repetitive going for all the golds once you got the hang of things though. Keep up the great work.

Pwong

Play Pwong

Mar. 19, 2009

Rating: 0

Nice to see a different variant on Pong, and one that is actually somewhat adrenaline filled instead of your typical 1972 remake.

Colorotator

Play Colorotator

Mar. 07, 2009

Rating: 0

Nice attempt, but could use some work, seems to lag a bit after awhile which shouldn't happen for such a simple game. Also being able to rotate in either direction would make it less annoying (unless I am missing something or you are just attempting to make it more difficult that way).

Panda-star

Play Panda-star

Mar. 07, 2009

Rating: 0

Actually pretty fun and addictive, take the little extra time and add the Kongregate API for this site and the game will do much better.

ZooClan – Battle for Territories

Play ZooClan – Battle for Territories

Mar. 03, 2009

Rating: 4

Can't move and aim at the same time making it very not good. Fix that and you'll have something to work with.

Gravibounce

Play Gravibounce

Mar. 03, 2009

Rating: 0

Nice little game there. Polished, well made, challenging, a slight derivation on your typical platform type game. And most importantly fun. Keep up the great work.

What the Heck?

Play What the Heck?

Mar. 03, 2009

Rating: 0

Not bad, but does have some issues in the collision detection area, jumping and landing on corners of squares, the character moves very slow, and the inability to jump at all if to close to an object. With a few minor fixes in those ares, you got yourself a pretty decent game.

Snake Runner

Play Snake Runner

Feb. 28, 2009

Rating: 0

Always nice to see a new element added to a classic. Nice work.

Speedway Tower Defense

Play Speedway Tower Defense

Feb. 27, 2009

Rating: 0

Not a bad start, but could be improved a great deal. At least you attempted to incorporate something different from the standard TD (a mobile unit), but that too has been done before with greater success. Not bad at all, but more maps, better upgrades, upgrade paths (i.e. when upgrading a unit you can improve this or that), etc. Again, it is pretty good work, but really nothing 'new'. I'm sure you can take the basic engine you have and expand it greatly; hopefully the comments users leave will aid you in that. So I do look forward to a sequel, revamped with more user decisions to add some strategy to it. Keep up the good work.

VD

Play VD

Feb. 14, 2009

Rating: 0

Ah, VD; the gift that keeps on giving.... Oh wait, you mean Valentine's Day...

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