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McCoyEVP's Comments

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Shopping Cart Hero 2

Play Shopping Cart Hero 2

Apr. 14, 2010

Rating: 0

Dumpster + Dumpster Dive = Worm Boss. Solid Gold Cart + Hang Glider = Monkey Boss.

Hexagon

Play Hexagon

Mar. 12, 2010

Rating: 0

Hmm. Not really to much game play, just click the center and if there is no match, click the outer ring and click the center again. So it turns into a 'pretty much just keep on a clickin; game'. Not all to exciting. To keep the concept, add additional outer rings every so often and necessitate all the colors in a row (from center outward) to match before a completion can be made (otherwise it is simply a click fest; no skill, no challenge).

3D Rubik's Cube 2

Play 3D Rubik's Cube 2

Feb. 27, 2010

Rating: 0

OK. First add the Kong API for speed, then ask Mr. Rubix to dominate all (if he can...)....

SVET - the big adventure

Play SVET - the big adventure

Feb. 26, 2010

Rating: 0

@OjisanKG You have to buy transportation stars to warp to the town as you can not get back via the map.

Brick Yard 2

Play Brick Yard 2

Feb. 24, 2010

Rating: 0

OK, although some of your games may be top notch, you have, with great determination, exhausted this genre for a while; that is until you add a drastic dynamic element to the game. And, in this case, I can only see that as moving it to a 3D environment. That is not to say your games are not constructed well, or are at fault in any way, but enough is enough already! Tilting the screen, adding different coefficients of friction of surfaces, gravity constants, block shapes; they don't cut it anymore. Your audience is awaiting something NEW! And in terms of the games you are producing: 3D is the next evolutionary step. So please scrap the next clone of your previous (although excellent work) and start on that high speed, 3D, AS3 engine to bring to this dynamic of games to rise above the curve before someone else does. Trust me, you have pretty much exhausted this concept.

Mogo-Mogo

Play Mogo-Mogo

Feb. 23, 2010

Rating: 0

@ Fugs: For the smiley level, your goal is not to get them all the same size, but rather larger in the center and radiating smaller as it goes outwards once they are changed to blue (notice how the size of them also changes when you turn them blue).

Horror Plant

Play Horror Plant

Feb. 20, 2010

Rating: 0

Yes, make a sequel. Nice, simplistic point-and-click game with out the pixel-hunting obscurity found in many of the genre. Nice concept, art and execution; though sadly, like many in the genre, it is a bit short. But overall, very nice work.

Shotgun Princess: Escape!

Play Shotgun Princess: Escape!

Feb. 19, 2010

Rating: -1

Not a bad game, but could use, as Satos stated, some background music and sound effects for certain.

Starmageddon

Play Starmageddon

Feb. 19, 2010

Rating: 0

Not a bad shooter, but nothing special either, just your typical shooter and a rather easy one at that. Next time attempt to add an element to the game to really make it stand out from the rest. Other than that, nice work.

RetroShoot360

Play RetroShoot360

Feb. 18, 2010

Rating: 0

Happy times. Nice shooter, with mini-games too!!! Yippee!

DESTROY PIXEL CITY

Play DESTROY PIXEL CITY

Feb. 18, 2010

Rating: 0

Odd. No real point, but kept playing for awhile for an unknown reason...

Sky

Play Sky

Feb. 18, 2010

Rating: -1

One of the better done games of the genre, nice graphics, typical controls with an added feature of different ships to make it more versatile. Just wish the UFO didn't have that annoy green gas coming out of it, gets in the way too much of seeing what you're about to hit. Nice work, but still a tired genre.

Mechanical Commando 2

Play Mechanical Commando 2

Feb. 08, 2010

Rating: 0

OK, if anyone could help it would be greatly appreciated; what do you need to do on the 'Destroy' missions to get a gold? I can't seem to get it on 4 and 5 and that is with killing everything and taking no damage, and don't see how much I could really speed things up. Please advise if able. Thanks.

Them Coconuts

Play Them Coconuts

Feb. 08, 2010

Rating: 0

Was fun at first but after a while, gets a bit ridiculous. Needs to allow for more support or a stronger powered weapon of some sort (that is just not a one shot deal). I got to the point where I was just saving up for one dragon to wipe out a huge onslaught, attack in between, then hope to have enough money for the next huge wave for another dragon.

Mechanical Commando 2

Play Mechanical Commando 2

Feb. 04, 2010

Rating: 0

A great and much welcomed improvement over the first of the series. Smooth game play, control, upgrade system; everything has been improved and upgraded from the first showing much progress. Fun and easy shooter, but still has the challenging aspect to perfect every level. Nice work.

Juggler

Play Juggler

Feb. 02, 2010

Rating: 0

Wow, not a game to play all tweaked out on methamphetamine's.... er... I mean, nice game, simplistic, yet challenging. All the main essentials of a great game. which many game labeled 'great' do not have, but a bit simplistic. Fun by my account, but still simplistic and would like more; I wouldn't even know a way do expand the Pong genre a bit, but you did, so Kudos for that. Bottom line: OK game, but nothing groundbreaking. And remember; 'There is no spoon'.

VERTIX

Play VERTIX

Jan. 30, 2010

Rating: 0

Not THAT bad of an idea for a simplistic game, but could definitely use some improvements for such a basic idea. I only made it to level 13 where it ended for some reason even though I saw moves I could make. Aside from that, instead of just simply increasing the speed of tile appearance, you should also increase the column count requirement for progress through the game (if this does happen after level 13, make it sooner and slow the clock), it will add a bit of variety to it. Also possibly include bonuses for clearing the board, the API for score keeping, and the graphics are simple. Granted this might be what you desired given the simplicity of the game, but add some shading, 3D effects to make it more aesthetically pleasing. Also some music would do other than the simple, single sound effect (with a mute option of course). Take this simple idea and expand it much more and then you will have a game people will enjoy.

My Pet Protector 2

Play My Pet Protector 2

Jan. 22, 2010

Rating: 2

Glad to see that a sequel was made; I absolutely love this style of game. The unknown. The part on the user to figure it all out. This one definitely seems much more complex and will take me many hours to master (good-bye employment...). But thus only a small portion in, hope and expect it to decimate the first.

Dream World

Play Dream World

Jan. 15, 2010

Rating: -1

Wow. I still don't fully grasp everything, but just; Wow! I can't stop playing. You have found a way to keep me addicted without me knowing exactly what I'm even doing.

REPLAYING :the game:

Play REPLAYING :the game:

Jan. 14, 2010

Rating: 0

As I stated with the original "Brilliant!"; but better. The defining masterpiece of games as art, or art as games, or... Just Exceptional Brilliance!

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