Absolutely Fantastic!!! Slows down chat and a great deal, and it would be nice to mov3e the screen with the arrows as well, but excellent work. I'[m hooked. ...and my eyes are starting to go kinda funny...
Not sure if it is an actual bug or meant to be this way, but on level 22 with star power; the screen will not scroll to the sides if you are holding the mouse button to make a continuous path, making the level rather annoying.
Not bad, but needs some polish in the form of basic game design elements (i.e. start screen, music w. mute option, level select, instructions, etc). Keep at it.
What is the point of ever maxing out your weapon if you just lose it at a boss? Also with the max weapon there seemed to be a bug with firing it at times (no graphic or damage if enemies were to close). Not bad at all, but is level 8 supposed to be a joke? Or did you just want to make it so that is as far as one can go?
Not bad at all for a first game. Some minor suggestions: Disable 'Tab', add some music (always helps) and try to play around with the Kong API, and enchace the interface to match the images you are using as randomprojection stated. Keep up the good work.
Always a fan of your work Badim. This has all the aspects of your other games rolled into one. I played breifly on your test site and again here. I either need to understand how to spend my money better or the overall balance of the game to report if the balancing is there, but as for now only one small issue of game not ending when I die (pressing space does not return me to menu screen). As always, keep up the great work.
Nice attempt, but: Limit maze size so it doesn't look like a barcode if you hold + (or all white with -), also try to maintain the aspect ratio when resizing (always a square), add some music (a simple loop would be fine, and maybe a sound when completed) and fix the API. Keep at it.