Althoug0h I still love it, I was REALLY hoping for the Kong API to be included... Please; Bacteria Tower Defense 1.1 (or 1.2 or however you want to code it, include the Kong API (not that hard if you can make such a game...).
Thought it was one of the more enjoyable 'move to the music' type games and anything I can play while still drinking coffee with my free hand is good in the morning. Now to just get that music out of my head... Also WooHoo #1 All Time (so nobody else play this game... ever!
Nice work by the way.
Very nice work and in depth for a Flash game. Sad that there are so many cool games on this site that I have yet to experience. Glad I found this one to keep me busy for a while. Would also be great to have an update with the Kong API implimented.
Also have to agree with what most have alreasy said. The collision detection is very bad and the amount that you move with a single mouse click is WAY to much.
Not bad, but found it rather short and easy, but that may be due to finding a safe spot on the disco ball. Would like to see it made longer and also increase the viewable area. Keep up the good work.
I like it, makes you think. Still on the decryption/code stage, think I'll have to write an algorithm for that... Already came up with two possibilities; neither work...
Not a bad start, but does need a little work as stated. The screen should be zoomed out a bit to see more of an area. Also I don't think the 'level' stat in the API is working (unless it is only recorded at a certain stage that no one has reached) and the 'High Score' stat I just can't figure out what it records (died on level 1 and got the all time high of 355).
OK, disable the right click cheat method and have leaving the game area pause the game instead of considering it cheating as sometimes dodging things that fast you can't help but stray from the stage.