Nice work, but would agree that given the length of the game, a save feature would be nice. Starts out harder then it ends up once you get dragons. Nice work, but could use some slight improvements as mentioned.
I give you credit for attempting to do something different with Pong, but it still could use some work as it gets rather stagnent. Make it increase in speed, add some music and sound effects and more and more obsticles. Not bad though.
Nice work. Although it gets a little repetative after a while I am still enjoying it. However it does need a pause button (unless I am missing something) and needs to be a bit more balanced or have a greater difficulty setting. The ability to get a seemingly infinate amount of points and experience on a single map needs to be adjusted. Keep it up.
Kamileon, I had the same problem. I don't know if it was fixed before the badges, but it allowed me to complete the game today and not yesterday, but I also did not attempt to drain the final ship after I destroyed it this go around.
Not bad, but could use some work. I kinda liked the controls but it realy needs a pause button. Also found it a bit easy and just gave up after level 40+. Make the enemies more aggressive. And possibly add a difficulty setting.
Getting there salagos. Some things you may want to consider for the next one. Music (only if a mute option is included), Disable/change the context menu, an ending (you promised one in this release...). There is a pretty good art forum (or even in the collaboration forum) on this site with users that are willing to contribute small pieces of artwork for your project for free, as well as one for music. Nice to see you got the API working. Keep at it.
Another great way to expand an existing model. Nice work. As suggested, adding additional shapes/colors would be really cool (unless I'm just not good enough to get to a point where they appear). But such a thing could be used to expand the difficulty from the main menu. Keep up the good work.
Pretty good. Added a little something that I have not seen before in a maze game. Another example that old ideas can still be expanded into new realms. Keep it up.