Wow! That was so cool. I have definitely never seen a differences game done in such a way. Hopefully this will expand the genre in such an innovative, new and enjoyable direction. Simply brilliant work on many levels and hopefully it will soon get the attention and credit it so very much deserves. Great look, great idea, dynamic, API implementation; how can I not give this a 5/5?
Ahhh! Red on blue color palette! Not the best choice for text. Kinda give that vibrating effect... Good attempt, but you really need to work out that restart issue.
I'm really not a fan of maze game, but will admit that this was done very well; definately in the top 5 (or 3) of all I have seen in the genre. Would like to be able to start wher I left off and see the Kongregate API implimented, but overall very nice work.
Nice work and pretty cool idea. Would like to have a bit more time though. Also I'm not to keen on the displaying the solution if you fail a level; it takes away from the challenge. And finally would like to see the Kong API implimented (always a good thing). Keep up the good work.
I would have to agree that the physics are off. Conservation of momentum doesn't seem to apply here. Also (and this could just be due to the fact that I am currently reduced to running this on an older machine) the game seems to run pretty slow. I quickly got tired of waiting for all the balls to come to rest and the computer AI to process. The start of something good, just not quite there yet.
A polished, enjoyable and unique game. Very nice work actionsprite. One reason that it may not be getting the attention it deserves is timing. This was released directly after Amorphous+, which is drawing a rather large crowd at the moment and the number of games that were released both before and after this. In the time extending about two days before and after this was posted, there were easily over 100 games uploaded to the site. Hopefully others will soon stumble upon this game just as I have and enjoy it as well. Keep up the good work.
Not bad, but definately needs some work in the interface area (as Alazar mentioned the actual control of manipulating the objects on the screen). The puzzels themselves are, different.
Pretty nice work, simple. But I did encounter a few issues; once on level three then after restart on level 10 game slowed to about 1 fps and faded to black causing me to close browser. Would love to play again once the issue is resolved. Bug repot submitted with details.
Very good job. Would like to see some slight improvements in the interface structure as mentioned (smart cursor, auto place in inventory with a notice and the Kong API of course). But other than that excellent work.
Well not much to say except another fine release Badim. Haven't encountered any issues so far and keep unlocking new things so the game doesn't stay as static. Nice work.
Nice work Lartar, I enjoyed it. Simple with some nice little features, and the API is always nice. Will need to revisit it soon to complete it. Keep them comming.